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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.881 / 5  (80 votes)
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The rewarding feeling of bouncing someone's Celestial Colonnade; sapping them for 1 life, and forcing them to replay a tapped land that they have to wait a turn to use.
Posted By: DacenOctavio (8/23/2012 2:44:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This
Psychic Barrier
Countersquall
Undermine
Geth's Verdict

It's a fun deck. :)
Posted By: blurrymadness (7/11/2013 12:49:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card has it's pros and cons -

+Can get rid of creatures that do not have hexproof or similar ability
+++Instant speed
-Will not stop a creatures ETB ability

Considering the con, use Psychic Barrier or an equavilent counter when the situation calls for it and you do not want the ETB ability to trigger. Pay attention to the creature being cast, and what it does!
Posted By: MechaKraken (6/4/2012 1:56:09 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well, not if you're at one life and want to bounce your own creature... :/

Still amazing though.
Posted By: Kaizeischi (9/16/2011 1:00:39 AM)
Rating: 
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Feels quite Bolasish.
Posted By: NeoKoda (9/3/2011 10:46:01 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@001010011100101110 Mostly, except when you want to bounce you're own creatures, but I'll usually play this turn 1 or 2 to keep the board clear and annoy opponents. It was funny when my friend played Vault Skirge on turn 1 for 2 life and i pulled this. 17 life and creatureless :) I'll give this card a 4.5/5 but it has it's drawback, so not strictly better, but can be.
Posted By: LPFan55 (12/20/2011 11:04:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ 001010011100101110

I don't think you know what 'strictly better' means. People throw that term around a lot. Unsummon is better in certain situations, Vapor Snag is better in others.
Posted By: immelmann (8/21/2012 2:30:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@DarthParallax That would be so broken. A cantriping shock would be way more fair for just Red. You would use it post combat or during damage calculation, not as a pure removal spell.
Posted By: Ligerman30 (8/29/2012 10:04:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think we see the real reason they made all those 'PS Im a dick' cards in NPH xD

Makes me wonder why didn't have a cantripping lightning bolt for just Red...that would have been perfect for this deck! >:D

(yes, I'm the kind of guy that's Top in Class at Design and Epic Fail Sauce at Development. I like winning. sue me. :P )
Posted By: DarthParallax (9/6/2011 9:32:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is not strictly better than unsummon. If you want to use a card's entry effect again or save a card from removal, unsummon will let you do that for no drawbacks. This card will hurt you in the process.

@lpan55: You really overestimate the significance of 3 life.
Posted By: Lifegainwithbite (3/23/2013 4:20:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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