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Community Rating: 1.378 / 5  (74 votes)
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Now that is a foreboding piece.
Posted By: Kirbster (11/28/2010 5:44:29 PM)


Why does this card have the same rating as cards that do almost nothing? Yeah, maybe because this card does almost nothing, too.. However, there are situations where I would happily pay life to prevent lethal damage to my favourite creature, although I wouldn't also spend one card and four mana.. Then again, I'd rather create a +1/+1 counter with Unspeakable Symbol to save my creature.. Still, this card probably deserves a rating of maybe 0.8 or 0.9 or even 1.0 because it's not one of the worst cards in Magic like the other cards with a rating of 0.6! :)
Posted By: cats_and_me (11/28/2010 6:14:22 AM)


Yeah sure TreeTrunkMaster, but there are better cards to use instead, like Necrologia or Necropetence if you have it. That way you'd prolly draw a Dash Hopes to make sure it all goes down as planned.
Posted By: Omenchild (4/16/2010 8:42:03 PM)


Could you technically use this ability as much as you want prior to damage being dealt? (similar to the ruling on cards like Lancers en-Kor)
I'm thinking this to drive my life to a very small amount then pop a Magus of the Mirror.
@Omenchild Thanks. I thought it would work, I use that combo in a deck now except with Wall of Blood instead of this.
Posted By: TreeTrunkMaster (4/12/2011 7:05:41 PM)


While generally it's awful, I've seen it in combination with Horobi, Death's Wail. At that point, it's "Pay 2 life: destroy target creature" which is okay in my book. Still...

Mostly, the reason is this:
Your creatures take damage primarily during combat, either because they block or are blocked. The only reason you block (in general) is to prevent damage to yourself. When you use martyrs' tomb to save your blocker, you're generally going to take 4-6 damage anyways, meaning that the block that you made did almost nothing for you.
It seems okay on the attack until you realize that your opponent can simply race you if you continue to use the ability to save your guys. Additionally, if he plays a high power, high toughness dude, you can no longer use the tomb to force your guys through.

If it cost {W} or {B}, it might be playable simply because the ability is sometimes relevant. at 4CMC, though, it's pretty bad.

And @Enchantment_Removal: 4 of the 6 {W}{B} Apocalyp... (see all)
Posted By: Aremath (6/25/2013 10:14:58 AM)


It seems that in the WhiteBlack line of Apocalypse cards, some of the other cards had to compensate for the power level of Vindicate.
Posted By: Enchantment_Removal (7/13/2010 2:46:04 PM)


Works from a flavor standpoint, but terrible in every other regard.
Posted By: BlackFlameAshura (5/5/2012 12:06:00 AM)


Too bad such an important storyline piece got such a terrible card.

Wasted beautiful art too.
Posted By: Nagoragama (10/6/2010 3:57:47 PM)


Awesome art.
Awesome flavor text.
Awful card design.
Posted By: PineappleDisciple (10/24/2010 9:06:19 AM)


Combo with Transcenence.
Posted By: Vedalken_Arbiter (8/7/2010 11:06:17 AM)


Gatherer works better in the Companion app!