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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.566 / 5  (76 votes)
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Flying Fiery Doom Kittens? Oh hell yes.
Posted By: SirMalkin (9/25/2012 10:28:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


So this is what 6 mana will get you post-Titans. I approve. I agree that trample may not be as relevant when combined with the flying, but if I can make these kids hasty, I'll gladly put the +1/+1 counter on them just so I can smack my opponent in the face for 7 the turn he comes out. This'll be a potent finisher in a somewhat slower red or part-red strategy.
Posted By: Avensai (9/26/2012 1:02:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Geez, this thing is scary!

A huge collection of imps that can defeat most dragons... a 7/6 flying trampler that cannot block is pretty good, especially in red.
Posted By: Radagast (10/5/2012 5:46:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Run, Chimney Imp. Run for your life.
Posted By: Arachnos (1/5/2013 5:36:18 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is an interesting imp design. They're almost flying monkeys. On fire.

And flample is always good - and on a 7/6 for 6 in mono-red!
Posted By: Trygon_Predator (9/26/2012 12:53:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


5/5 for being a solid red flier that's not a dragon!
Posted By: Tiggurix (9/26/2012 9:50:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This little guy won me many games in the pre-release, and the next day, every casual game I played with my friends. This is a potent card, and I have no idea why it is rated only 3.5. It swings for 7 next turn, and tramples over any flyers your opponent may have. On turn 6, dropping this is a threat to your opponent, and at the very least will divert a removal spell from your other creatures. 5/5
Posted By: koopashell (10/1/2012 2:13:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this is better than people give credit to it. It's at least not a 3.3 star creature. Maybe 3.7 or 3.8.

I say this because it has no flaws. There's nothing wrong with it, other than the fact that it costs 6. The colour weight isn't too bad, since having RedRed by turn 6 won't be difficult, and unleashing it gives it a beneficial offensive bonus.

Lastly, a 6/5 for 6 Flyer is amazing in Limited: perhaps one of Reds best creatures to draft. Making it a 7/6 flying wurm is so much icing on so much cake.

Unfortunately, like for all unleash creatures, watch out for Common Bond: it's a doozy!
Posted By: Ferlord (10/7/2012 9:17:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I'm sad this is the only Unleash card that gets an effect if it has the counter.
Posted By: .Blaze. (9/25/2012 5:22:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The comparison here (as with most big flying/trample combinations) is to big nasty demons like Liege of the Pit. The Liege demands sacrifices, but can block and has morph letting it come in much earlier. All in all, I'd say this is better: you can just "fire and forget" as opposed to having to carefully manage your deck to get the power working. Plus, the ability to throw down a red flying blocker in a pinch should not be overlooked, even if Thudermaw Hellkite kind of puts it out of a job in that regard. I imagine we won't be seeing all that much of this guy, mainly because of stiff competition from the Hellkite.
Posted By: LordRandomness (9/27/2012 4:28:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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