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Community Rating: 3.081 / 5  (62 votes)
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That art is pretty rocking.

It's also nice that they made this ability work at the end step.
Posted By: HairlessThoctar (4/26/2012 6:23:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think people are really underestimating this card. Sure, it's not going to be a money rare, I'll give it that. But when you play it, you're pretty much guaranteed 2 creatures a turn. Since it's at the end step, and not the upkeep, I can see a lot of fun tricks working towards this.

I actually hope I get one in sealed deck. Would be fun.
Posted By: Ghostmyth (4/27/2012 3:21:54 PM)
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It's not uncommon for a control deck to use only a single creature in play (such as Ichorid). Even Reassembling Skeleton would suit the role.
Posted By: Cyberium (4/26/2012 11:11:40 PM)
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I really think ***cidal Seclusion is going to make or break certain Sealed decks
Posted By: RAV0004 (4/27/2012 6:05:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You could build an entire EDH deck out of this I think.
Posted By: lorendorky (4/26/2012 10:32:36 PM)
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could be lullzy with Ghostly Flicker or even Cloudshift at the end of your turn. Blink 1-4 creatures (Ghostly Flicker does not specify non-creature artifacts and creatures only artifacts and creatures) out at the end of your turn to proc this guy.

I'm thinking maybe an artifact/demon U/B deck with Tezzeret, Agent of Bolas, Silverskin Armor, this, and Ghostly Flicker? Maybe toss in Homicidal Seclusion, Levitation, and Favorable Winds?
Posted By: alphagprime (4/28/2012 8:39:55 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Less than 2.6 with the current 16 votes. Obviously not many Jhonny players have stumbled upon this card yet. I'll give it a 4/5 since this seems like a really nice card to build around.

Sure, having exactly one creature isn't a condition that's that easy to fulfill, but it's not a particularly hard one either.

Notice how it triggers at the beginning of your end step, not during your upkeep.
So if everything goes right, you get a 5/5 black (and therefore Doom Blade resistant) flying demon token for 3BlackBlack - which is perfectly fine - and along with that a whole subscrîption for them on every subsequent turn!

Before i get started on a more elaborate rant, i just wanted to point out this one combo with Mark of the Oni. It's a hell of fun. Literally!
You don't need to have any creatures, just make sure you have Demonic Rising out. Then cast the mark on your opponent's favorite. At end of turn, let Demonic Rising resolve first, get yourself ... (see all)
Posted By: Mode (5/1/2012 1:45:21 AM)
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@Darth Parallax: World Queller? It would provide fuel each turn, so you would blow up a creature of your opponents' each turn and get a 5/5 demon blocker, plus pull off any non-creature sac triggers *coughMorbidcough*. If they're clear of useful creatures, you can swing with the Queller and demon for nine. Fill the rest out with burn/removal like Brimstone Volley and Tragic Slip, creatures that do stuff when they die like Goblin Arsonist and Perilous Myr, some non-creature sac-outlets like Spawning Pit and Divine Reckoning (which is awesome with this card alone), and some protection like Whispersilk Cloak, and you have quite a fun casual deck
Posted By: Superllama12 (5/1/2012 3:48:50 PM)
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Picked this in a sealed. Well worth the cost. It basically read for me "Pay 2 Black Mana and 3 Colorless Mana: Put a 5/5 token with flying into play at the end of your turn, and put ANOTHER 5/5 token with flying into play at the end of your next turn."

Single handedly won me two matches.

After the first one came into play, I just cast all the rest of my creatures, and suicidally attacked with them. My opponent was damned if he blocked them, and damned if he didn't.
Posted By: nirvava (5/22/2012 1:28:52 AM)
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Great combo with Helvault. Just keep remove your creature by its first ability. Then destroy Helvault one time, and BOOM tons of demons!
Posted By: Ike38


That combo will not work. Once the demon tokens enter the Helvault they will disappear. The same thing happens to tokens no matter how they leave play. They will trigger any leaving the battlefield or entering the graveyard (if the graveyard is their destination) effects you have set up, but once they are gone they are gone forever.
Posted By: FirstPrime (7/3/2012 4:26:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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