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Community Rating: 3.590 / 5  (39 votes)
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Hibron: they would just sac the token in response if you targeted a spawn, that's a terrible idea.
Posted By: NeverendingDream (5/17/2010 2:32:47 PM)


Works wonders in my pauper madness/Adnate/graveyard deck. Pretty underrated in my opinion.
Posted By: Mr.Wimples (2/13/2012 10:01:19 PM)


Fun with Sun Titan and/or Angelic Renewal!
Posted By: DacenOctavio (10/1/2012 11:40:30 PM)


Aha. I hadn't thought of this as creature protection. There's a good reason to read the forums.
Posted By: land_comment (3/26/2011 3:46:16 PM)


Comparable to Compulsive Research.
Posted By: Kryptnyt (9/21/2011 12:53:54 AM)


Black Draw :D


Uh... this is kind of Alliances. Homelands hasn't been part of Ice Age block since Cold Snap was released.
Posted By: NARFNra (12/28/2010 2:36:55 PM)


On Card Advantage:
- Neutral- assuming you can kill it without using another card (I.E. it chump blocks or something)
- 1 Disadvantage - If you use a kill spell it's card disadvantage
- Neutral - If instead you use it on your own creature you'll spend 2 and discard 1
- 1 Advantage - Draw out a kill spell successfully on your own creature
- 1 Disadvantage - (the typical issue with countering auras.)

That all said, it does happen to provide useful card filtering (like a decent brainstorm or some such) but it's conditional, sorcery speed, and costs {2} more. IMO it's usable for filtering, but black has better draw, Sign In Blood and it's kin guarantee card advantage without all of the restrictions, phyrexian arena, dark confident, and similar can also help you here.

Similar to burn or bounce decks, black typically needs *advantage* to keep going due to all of the discard/sacrifice mechanics, so IMO, i'd... (see all)
Posted By: blurrymadness (3/1/2013 9:43:52 AM)


I contend that this card is actually pretty bad. You're not actually getting any card advantage: 3 cards drawn - 1 discard - the creature killed - the enchantment itself = 0, no net gain. So it's pretty much just card selection that you have to jump through hoops to get.
Posted By: Lord_Ascapelion (11/9/2012 1:24:19 PM)


enchant a creature you can sac (how hard is that to find in black?) or use it to shield a valuable creature you control. your opponent will be facing a tough choice - allow the threat to live or give you 2 cards.

4/5, wonderful card
Posted By: christmanEric (8/24/2010 8:06:03 AM)


they should have let you keep all three cards. it's really pretty decent as creature protection, like false demise. although, each one is pretty bad when you could otherwise have a deck filled with more useful cards that you would have drawn otherwise. plus, it could get totally screwed up if they're using swords to plowshares or something else that exiles your creatures.
Posted By: gasimakos1 (5/13/2011 3:24:12 PM)