x If you're looking for a specific comment, check the other printings as well.
Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.787 / 5  (89 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

 
Popular Comments
Hide Comments
Only show me comments rated:
 stars.
1234 >
Increasing Savagery gives you your mana back immediately.
Posted By: OrangeAir (1/23/2013 3:59:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Also, is an elf. Immaculate Magistrate, followed up by Genesis wave anyone?
Posted By: ThisisSakon (1/22/2013 5:37:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Ironically, I don't feel like this card is too terribly useful for a ramp deck unlike other mana elf type cards. When you play your big dudes it'll get +1/+1 counters, allowing you to play more big dudes... That you've already put into play. It's pretty nice, but there's probably other evolve creatures (like Crocanura) that'll provide better utility for that kind of deck.

However, since Gyre Sage becomes better for doing things you'd normally do (i.e. curving out for a better creature each turn getting another +1 every time), I feel it'll work nicely in a deck using X costing spells, green or otherwise. So, Rakdos' return, Bonfire of the damned, Sphinx's revelation, Kessig Wolfrun you get the idea. You'll probably have enough spare mana to be able to bypass Frontline Medic's annoying counter effect as well.

It died to removal? They used up a removal spell to k... (see all)
Posted By: HotHit (1/29/2013 12:40:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Joraga Treespeaker will get you 1 extra mana on turn 3, unless you can play a 2/2ish for 1 and a 3/3ish for 2, and will usually have lower P/T. She also gives you essentially 2 extra mana on turn 2, since you don't have to cast her. Past that point though, it's a very fast ramp if you can keep playing bigger stuff.

Overall, this works very well in a Green deck not dedicated to ramp. One that plays extremely efficient creatures, along with cards with X in the cost, or just a few big things. Usually I just throw Birds of Paradise in a deck like that, but now it will be this.
Posted By: Bobth (1/22/2013 6:57:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow. Turn 3, 7 mana by top-decking Blessings of Nature, AND Evolve on top of that. The stuff Wizards releases these days...
Posted By: natorai_shido (1/24/2013 3:25:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Purplerooster: it only produces mana equal to the number of +1/+1 counters on it, its not a viridian joiner, bloodrush will not make it produce any more mana.
Posted By: demidracolich (1/24/2013 5:46:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Abusable, so 4/5. Not bad for ramp altogether, depending on your ramp strategy.
Posted By: pedrodyl (1/26/2013 10:09:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Nice card, interesting ability, HUGE potential.
Slower than most mana ramp creatures, but all it needs is a Burst of strength to get going.

Also, with a Blessings of nature, an Increasing savagery, or even Hunger of the howlpack (with a morbid trigger) you can pull the infinate mana combo with Galvanic alchemist.

EDIT: Whoops! I forgot that you need {U} for the alchemist's ability. My bad guys. :(
Posted By: Shadowcaster3975 (2/1/2013 6:07:03 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is AMAZING with Simic's OTHER ability: Graft
Imagine the look onsomeones face when you play this along side, sayVigean Hydropon
Turn one:Simic Initiate
Turn two: this, graft the initate to Gyre Sage
Turn three: Vigean Hydropon, graft 1 counter from Vigean Hydropon and tap Gyre Sage to play Bioshift to move the rest of the counters to Gyre sage plus another counter from Gyre Sage's Evolve making him an 8/8 that taps for 8 mana a turn

And many more combos just within the guild that can break this *cough* Biomass Mutation *cough*
Posted By: ZombieVegetarian (2/4/2013 8:22:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Something about this card doesn't seem to make sense to me. He only gives you Green mana, his stats boosts start on Turn 3 or later. Even if you were to get 3 counters on him he would still be doing the same type of job that Somberwald Sage would be doing, except he requires you playing other creatures to Evolve him, the Sage does it automatically. He provides you GreenGreenGreen only while Sage provides you with any color. With 3 counters he is a 4/5, a decent attacker or blocker, while the Sage is merely a 0/1 not usable as an attacker or blocker.

By the time you get him to 3 counters, do you really want to be using him as a mana dork? This card just seems really weird that his ability is stat dependent. Usually creatures who have this ability are generic 1/1 but Gyre Sage pulls me in 2 different directions, 1) to attack or block 2) to use him as a mana accelerant.

I can see him performing both duties pretty well but he seems to be the first mana accelerant that can ... (see all)
Posted By: vantha (2/6/2013 10:27:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue