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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.041 / 5  (148 votes)
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Its amazing what a little white can do for a fireball.
Posted By: .Blaze. (1/24/2013 1:13:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


because clearly adding white to fireball should give it instant speed, silence effect, and free splitting.
Posted By: swords_to_exile (1/24/2013 6:28:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It's amazing to me how many deck types would love a card like this, it's a 3 mana silence for combo (not that combo's good in standard currently) it slows down aggro for control decks, it lets you kill any blockers in aggro or just tap them and point those last few points of damage at the player's dome, (think about it, if they flash in a Resto angel after declare attackers you can tap it down before they can declare blockers), it can kill most planeswalkers if their controller decides to use their - ability right away, maybe I'm wrong but this much versatility seems like it's got a pretty good chance of shaping standard for quite a while
Posted By: imsully2 (1/23/2013 4:02:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Very powerful, very versatile, works in both aggro and control. Expect to see a lot of this card in the coming months.
Posted By: rollinsclone (1/23/2013 9:23:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card isn't made for burning like comet storm or bonefire of the damned and clean the board.

It's to remove as many blocker of the way, prevent any trick from the defending player and toss all the remaining mana on the player for the final attack.

If you want to hit hard, the X will need to be big, and it's not the point of the card.

It's all about tapping and the silence, the red part is only a bit more versatily against plainwalker or a must kill creature.

It fit a weenie deck for when the weenie need a little help to bash the opponent.
Posted By: AlBout (1/31/2013 7:19:02 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Counters miracles when played in response to the miracle trigger.
Posted By: dustypoo90 (2/9/2013 8:38:45 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great, but slightly overhyped.
Posted By: BongRipper420 (2/10/2013 2:17:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kills mana dorks, opens up opponent to an attack by tapping stuff you need out of the way, and silences all the while. What's not to like?
Posted By: Mirrordin_Pure (8/14/2013 9:15:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@FogRaider

Sadly not, although I was excited by the idea too. Via the Gatecrash FAQ: "Each chosen target must receive at least 1 damage." So this could hit Heroic triggers, but they'd have to take the damage and be tapped.
Posted By: Vicarus (9/27/2013 5:47:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think that this card is a rather tricky one to analyze well.

It is probably even better than it seems, and I feel that it is underrated at 4.056 (currently).

Think of it in terms of it being an instant speed Fireball alone and it starts to look fairly decent. Banefire for example is just an amazing card, and trading one extra mana for instant speed is a pretty good deal.

Where this card really starts to shine though is when you factor that 1 extra mana as potentially being a partial Orim's Chant (for non creatures) and the beauty of the card really comes into focus.

Sure they may still cast creature(s) on their turn, but that could actually work to your advantage overall in the right situation. Say if you were planning on dropping Supreme Verdict anyways next turn, now you are getting more efficiency out of it compared to if they had cast a Planeswalker.

I think that this card should be synonymou... (see all)
Posted By: FlashCaster (10/26/2013 1:44:55 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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