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Community Rating: 3.750 / 5  (22 votes)
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First thought: so it exiles two artifacts or enchantments before you hand it off to someone else? it's okay i guess.

Second thought: OH MY GLOB! ZEDRUU!
Posted By: Shadowcaster3975 (10/29/2013 6:11:20 PM)
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Well, the only downside is that it's sorcery speed. Apart from that it's pretty neat and has an interesting mechanic. Probably best with Brooding Saurian.
Posted By: majinara (10/29/2013 4:00:50 PM)
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I was about to ask if this is in the same precon as Homeward Path, then I realized it doesn't matter that much since the path only leads home creatures, but not acts of autority represented as enchantments - much to the rejoice of Melvin and the dismay of Johnny.
Posted By: Mode (10/29/2013 5:26:19 PM)
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I love it! Exile two a/e and then don't play any significant artifacts or enchantments yourself to hopefully make your opponents lives a bit more difficult. What's not to like.
Posted By: AtArms (10/29/2013 2:52:02 PM)
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Well designed. It's card advantage and political; while being pretty nice for casual or a possibly legacy sideboard
Posted By: blurrymadness (10/30/2013 10:44:34 AM)
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Is it possible to respond to the transfer of control trigger by flickering it? or is the exile effect paired with the transfer of control as one whole trigger?
Posted By: TheLastTimeLord (10/30/2013 10:53:10 AM)
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Playing not many artifacts or enchantments in your deck seems to me the least fun way to use the card. This card actually both offers you an advantage (lets you kill 2 for everyone else's 1) and offers you a mini-game of Hot-Potato to play. Think carefully before you decide to completely kill it. It might be fun for you let your own deck be totally vulnerable to this spell, but try to outrace people anyway at destroying more cards than them.

Just saying, if you're plan is to cast this and then keep people from ever targeting you with it, both with how you build your deck and with what you want to do....like, either Tranquility or Merciless Eviction are better.

I think this good for a half-net decked EDH deck

supposedly, 'every deck needs'

1. Sol Ring
2. Lightning Greaves
3. Maybe Whispersilk Cloak or Swords of X and Y.
4. Akroma's Memorial or Darksteel Forge

that's a good number of artifacts that should be in 'every deck'.
Posted By: DarthParallax (10/30/2013 8:47:43 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I initially misunderstood this card. It read like an oblivion ring that can keep removing, but then I realized that there is no clause to give the cards back.

Sweet!

And I like that wizards knows that in commander, you should really REMOVE cards, not just destroy them.
Posted By: Shiizu (11/8/2013 12:48:48 PM)
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at the very least, you can exile one thing. at the very most, your opponents play hot potato with it, tearing each other down without you having to do anything.
Posted By: Arachibutyrophobia (11/18/2013 10:20:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of the most powerful things about this card is the politics. Once you play it, everyone at the table knows that if they play a big target it will get removed on your upkeep. But its balanced enough where you also can't just freely play your things behind it unless you don't want to give it around at all.
Posted By: mdakw576 (12/14/2013 6:20:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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