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Community Rating: 4.314 / 5  (102 votes)
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This + Wall of Glare = you are basically indestructable against any creatures that don't have flying, shadow, fear, etc.
Posted By: DarthYoshi888 (1/15/2010 10:29:26 PM)


The flexibility of this card is astounding! For {W} at uncommon you can use it to:

-Give your creature protection from your opponent's removal spells.
-Give your creature the ability to block their creatures without taking damage
-Make your creature more evasive, it can't be blocked by the colour you choose.
-Remove unwanted enchantments from your own creatures (such as Pacifism by choosing {W} or Clinging Darkness by choosing {B})

-Give your opponent's creature protection from his own spells and abilties by enchanting one of their creatures with it.
-Remove your opponent's enchantments from their own creatures (such as Angelic Destiny by choosing {W} or Rancor by choosing {G})
-Make your opponent's creature unblockable (giving it protection from {W} when all of your creatures are {W}, useful against Lure effects or against a Prized Unicorn)

Lastly if the en... (see all)
Posted By: tcollins (8/15/2011 12:31:52 PM)


Lol at that this had to be erata'd to ensure it stayed on if it gave a creature Pro-White.
Posted By: A3Kitsune (3/21/2010 2:31:36 AM)


this looks fun with Sigil of the Empty Throne
Posted By: danieltb85 (9/28/2009 9:03:02 AM)


This card is great. Even when you're not comboing it (as Mr. Redhatter and Darth Yoshi have exemplified), it's cheap unblockability against single-color decks, an indestructible blocker against a troublesome creature, and often multicolored decks make it pretty obvious which color has the removal (white/black is the tricky one; pray for Vindicate or Unmake). Sure, you can't play it reactively via flash, but with a little planning this can save a creature's tail for a whole game. And if it does die, you can always get your card back for 1 mana.

Also, I feel like it's unnecessary to say, considering how many applications Doubling Season's little brother has, but Painter's Servant works with this.
Posted By: SleetFox (4/10/2010 8:10:23 PM)


The bouncing effect could also be helpful against werewolves!
Posted By: vesterpop (6/1/2012 5:59:55 AM)


My token spawning is mental with this and Sigil of the Empty Thorne, and Double Season. For 1 white mana i get 2 4/4 flying angels. For 3 mana i get 4 4/4 flying angles.
Posted By: Ace8792 (2/16/2010 4:11:17 PM)


Consider running with Celestial Ancient, Mesa Enchantress, Sigil of the Empty Throne, Ballynock Trapper, or Balefire Liege. But honestly Leonin Battlemage, and Thistledown Duo look the most fun.
Posted By: mrredhatter (10/4/2009 2:30:04 PM)


@ kitsunewarlock (6/2/2009 3:21:45

... I think you exspect too much. VERY few, IF any (as far as I've seen) in the enchantment area have been playable as an instant. We're talking about an enchantment or permenent protection til the game ends or the enchantment or creature it's attached to go away, now if it was a temperary thing, yeah, it better come in the form of an instant or 'play any time' ability. But as is it seems perfect as is.

This card is pretty cool! Love the idea of being able to arm a creature with protection from which ever color I choose! XD
Posted By: AbyssalManZero (12/25/2009 8:10:56 PM)


It's no Mother of Runes, but it has it's advantages. Also lol at the errata.
Posted By: BongRipper420 (10/11/2012 10:09:00 AM)


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