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Community Rating: 3.904 / 5  (52 votes)
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Very nice, makes creatures dodge bullets and re-use their enter ability.
Posted By: Kryptnyt (1/26/2010 8:49:44 AM)


Is that a...giant turtle?
Posted By: Gomorrah (7/21/2010 10:36:57 AM)


5/5 for flavor! Ideal use would be on a creature with "enters the battlefield" just before a board wipe.
Posted By: RowanKeltizar (5/30/2011 10:58:48 AM)


Apparently using this on a Morphed creature causes it to come back into play, unmorphed, avoiding the morph cost on, say, Akroma, Angel of Fury, among other fun things. If that is true, this spell suddenly found a home in my White/Red deck, both for that and the simple 'avoid global', 'Shed enchantments' and 'small buff' uses.
Posted By: Sorain (4/1/2012 1:52:14 AM)


Hilariously repeatable with M13's Archaeomancer, making her slightly bigger every turn. A neat card with an interesting timing restriction - unlike Momentary Blink and the like, if you are really desperate on defense, you can even blink out an opposing creature to prevent them from attacking when your opponent is on their "declare attackers" phase, potentially delaying your death for a turn. Since it returns at the end of turn, the window of opportunity to attack will have passed.
Posted By: Equinox523 (2/13/2013 8:41:30 AM)


It will make a phage player lose.
Posted By: GrindPantera (12/15/2010 4:32:38 PM)


activate Allies? Ghostway would probably be better.
Posted By: PEVE_O (3/4/2010 7:21:42 PM)


This then Day of Judgement.
Posted By: Forgeling (8/22/2009 2:34:53 PM)


I have no idea what the hell's going in the art for this picture,
but I'm sure it's ****ing awesome!
Posted By: HairlessThoctar (12/29/2010 8:31:39 PM)


its good. but you just have to rind the right deck to put it in. somethimes a pacifism would be more efficient
Posted By: 1SsqueezV1 (11/14/2009 5:22:41 PM)


Gatherer works better in the Companion app!