Krark's Thumb anyone?
It could even result in 1000 colorless mana. Or 20 for a Fireball.
Posted By:
Nikeyeia
(11/28/2009 1:37:09 PM)
@bijart_dauth: Mana abilities (abilities like tap: add one mana) can used faster than instants, they occur outside of the stack. This rule probably is so that you don't use this as a mana ability, for whatever reason.
Posted By:
Nickajack
(3/26/2010 12:14:52 AM)
The reason it says "only as an instant" is because you can undo mana abilities if you realize you can't pay for a spell. I can declare casting Emrakul, the Eons Torn and then use mana screw's ability to generate mana if it were a mana ability. If I don't hit 15, then I can undo the abilities and try again. That would suck.
Posted By:
Kablooie
(6/30/2010 11:48:38 AM)
You don't have to win 1,000,000 flips in a row to play Gleemax with this. You can afford to lose sometimes, as long as you earn back the lost mana and never get down to .
This card is very powerful, or would be if it were played in a real set. With the Thumb, it becomes one of the cheapest infinite-mana combos around. And I do mean infinite.
This minigame is covered by the Gambler's Ruin Theorem, which gives a very simple formula for the probability that you will eventually reach X mana given that you currently have Y. The formula is X divided by Y. This means that, starting from , you have a 1/1,000,000 chance of being able to cast Gleemax. And a very tolerable 2/15 chance of getting Emrakul out on the second turn, though with rather a lot of flips.
That's the formula for a fair coin. The Thumb essentially replaces that with an unfair coin (one which wins 75% of the time), which complicates the maths somewhat. But you stand to win far more than you lose. In fact, starting at ... (see all)
Posted By:
Snowyowl0
(1/4/2013 4:05:19 AM)
Now I'm waiting for an Un card named Mana Flood.
Posted By:
Totema
(3/13/2012 6:26:01 PM)
Use this card too much and you might end up, um...
What do they call not having enough mana again?
Posted By:
itsmeyouidiot
(6/29/2009 2:40:41 PM)
I can't believe no one has mentioned Chance Encounter! Every win is a luck counter and two more chances! Sounds like a carnie game pitch, come to think of it...
Posted By:
Ideatog
(6/23/2010 6:49:36 AM)
Anyone else notice that the color wheel is out of whack in the art? Black needs to be moved to rest between blue and red.
I'm not OCD.
Posted By:
Mudbutt_on
(4/6/2010 6:45:42 PM)
This is one of a very few number of Un cards that could work with no problems outside of a Un set.
Posted By:
HairlessThoctar
(9/10/2010 3:45:59 PM)
to win the flip 99.999% of the time, call Not Edge
Posted By:
darkfury
(10/31/2009 7:29:27 PM)