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It was and is a perfectly balanced card. Playing this is ridiculously powerful, but hardly game-ending. It's perfectly costed, too: enduring renewal followed by wrath of god would be an insane 3rd and 4th turn.
Posted By: Laguz (8/29/2011 12:22:08 AM)
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@ Solo5:

No, sadly. When the enchantments leave play, they cease to be creatures, so no Opalescence enchantment looping.
Posted By: Ideatog (11/11/2010 9:09:43 PM)
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@tommy9898 you just need one mogg fanatic equipped with deathrender.

Sac the mogg, he goes right to hand, equip with deathrender again... repeat. Damage to dome.

Posted By: bowerock (7/20/2011 9:07:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Ashnod's Altar + Myr Sire
Posted By: roguepariah (8/1/2011 1:04:35 PM)
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I think that this card marked the point where Wizards decided that infinite combos aren't a big deal. There were infinite combos before this, but they all involved crazy things like having four copies of the same card available, or doing infinite damage to yourself and then Reverse Damageing it.
Posted By: sonorhC (8/14/2011 11:22:45 PM)
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soooooo many infinite combos...
Posted By: brunsbr103 (9/24/2011 8:59:02 PM)
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@solo5 Yes indeed it would. I was planning on making that very deck.
Posted By: TPmanW (1/25/2012 12:52:04 PM)
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Many, many, many fogs. :) Got into a stalemate with my friend because I'd just always do it on his turn. I've never seen slivers become so un-scary. :D Kami of False Hope
Posted By: Voriki (3/2/2012 6:11:11 AM)
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i always enjoyed enduring renewal + pandemonium + helm of awakening + phyrexian dreadnought :)... infinite damage if done right :)
Posted By: dukehogg (1/21/2013 2:38:01 PM)
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@solo5: No, it doesn't work with Opalescence. By the time your enchantment is put into your graveyard (and checks the trigger for this), it's no longer in play and therefore no longer a creature, so it doesn't go back to your hand.
Posted By: Aquillion (5/8/2013 2:56:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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