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All your base are belongs to us.
Posted By: AlphaNumerical (8/31/2009 11:30:37 AM)


It's fun to play for pretend ante, where you each ante a card, and whoever loses doesn't get that card in the next game.

...I had a joke deck that was 20 Swamp, 20 Dark Ritual, 20 Darkpact. (These were all cheap cards, even back in the day.) Unfortunately, this was before Internet memes existed, so I couldn't finish by grinning and asking U MAD?

In the funniest instance ever, I ante'd a Dark Ritual, and my opponent ante'd a Lord of the Pit. On my first turn, I drew four Darkpact and three Dark Ritual... and had to mulligan. (The mulligan rules we used were, if you started out with no land in your hand or all land in your hand, you'd reveal your hand and shuffle it back and draw a new one.) He took one look at my hand and said "Dude, f*** you, man." A couple people watching laughed until they cried. Good times.

(and no, I never actually kept the card... none of us ever did...)
Posted By: Salient (1/18/2012 6:53:43 PM)


I'm going to get four of these and only play for ante.
Posted By: land_comment (3/24/2011 8:23:06 AM)


could someone lease explain me what is all this ante thing.
Posted By: Tobolococo (2/21/2011 8:34:45 PM)


To the moron who said they can't even Concede.... YES YOU CAN! Wow am I sick of morons who know nothing about the History of this game talking like they know a thing, which they don't, saying you can't Concede....

For the people who seem to know NOTHING:

Ante works by making people actually play for something other than boredom, and gives people who can't afford good cards a chance to win one. However, if you are about to lose your card from Ante, you can, at ANY time, during ANY match, simply Concede, and take your crap and leave.

When you play for Ante, you can ALWAYS concede and not lose that card. In fact some cards that are Ante cards, actually SAY right ON the card, that the opponent may concede instead of losing their card. PLEASE remember that....

So, let's take a minute to remember:

1. Playing for Ante back in 1993 and 1994 was REQUIRED. You could not "NOT" play for Ante. The only time you could decide not to was if you and your opponent BOTH agreed not to play ... (see all)
Posted By: SlackWareWolf (4/12/2010 12:50:00 PM)



Because I have nothing better to do than respond to a 3 yr old comment, I present to you the Alpha rulebook which talks about Ante, and actually doesn't talk about conceding. You're quite frankly incorrect.

Posted By: goliath_cobalt (3/21/2013 9:14:43 PM)


I wonder how ante would hold up in today's environment? It would probably give wallet warriors an enormous advantage... unless they ante one of their primo game pieces, where then they would have a greater chance of losing and giving it to the other lucky player. Interesting to think about.
Posted By: Totema (5/17/2012 3:08:48 PM)


An evil deck can be built with just 56 swamps and four copies of Darkpact. You'll probably flip up a swamp as your ante card. You can later cast Darkpact to switch your top library card - another Swamp - with your opponent's ante card. Then concede and laugh maniacally.
Posted By: Kirbster (7/26/2012 1:17:48 AM)


This could have been interesting if it instead exchanged DARKPACT into the ante, as opposed to the top card of your library. Then your opponent would get the Darkpact if they won and be able to use it to nab another card off someone else, and it would keep going like that. (If the Darkpact player won, they would have gotten the original pacted card anyway, so who cares)
Posted By: LordRandomness (8/25/2012 5:25:15 PM)


Cards like this could be interesting in a league environment.

1. Put together a "cube" for you and your friends - include as many Ante Cards as you can.
2. Draft decks
3. Play set number of games, all for Ante.
4. Overall winner is the one who ended up with the most cards from the cube.

Since likely the group put the cube together and all the cards go back into it after, no one really loses anything
Posted By: Scottevil912 (2/12/2013 5:17:46 AM)


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