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OK... There are two comments I'd like to clear up. Story-wise, Teferi gave up his planeswalker's spark. He will never be a planeswalker card. Second of all, among the first few comments, someone said he would be dead. This is not true. Powerful wizards/magi live a very long time, one of the most documented cases being Yawgmoth, he lived for ~10,000 years and he never had a spark or any kind of planeswalker abilities.

That being said, we've never seen a planeswalker regain a lost spark, but we did see Glissa's spark transferred to Slobad for a brief period. So it's obviously possible for Teferi to regain his spark, but it's not very likely. MTG's storyline is one where dead people stay dead and sacrifices are permanent.
Posted By: OpenSeasonNoobs (12/29/2010 4:40:26 AM)
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What's with the FTV alt art? Why is he almost smiling, he just lost his spark? That aside, instead of his broken staff, he's holding club-looking things (with finished ends) that look like they should be his staff, looking like he's going to beat something. TS art is so much more suitable.
Posted By: Void_Elemental (2/7/2011 3:43:44 AM)
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I love the clubs he's carrying (will they ever see printing as Equipment?), and his resolute facial expression -- screams power 3, toughness 4 in a way that plenty of creatures in the 3/4 range don't. He looks like a guy who could live through a Lightning Bolt by sheer force of will, take a moment to recover, and swing hard enough to kill a souped-up Wild Nacatl without breaking a sweat.
Posted By: Salient (8/13/2011 1:43:35 AM)
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@fateprince
"hey can teferi be used as a counter on ur own turn? since it says that opponents can play(not cast) spells only any time he or she could play a sorcery?? so if he resolves then.. ur opponent's spell would not enter the play??"

I'm almost positive that that won't work. "Play" means putting the card on the table (edit because that's really not specific enough: it means paying the cost or alternate cost to cast a spell from your hand; as Daijin6 points out, this was oracled to "cast" with the 10th edition rules changes). If you cast Teferi when your opponent's spell is on the stack, he resolves (obviously) after they've played the card, so his ability won't do anything.



I know that they wrote it as "creatures you own that aren't in play have flash" instead of "you may play creatures as if they had flash" so you can combo it with thing like Mystical Teachings, but it gave me an idea for one of the most fourth-wall-breaking, seediest, combos ev... (see all)
Posted By: Lyoncet (8/26/2011 12:04:16 PM)
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Gatherer confirms what we all knew, Teferi is the best card in the set- next to plains and swamp.
Posted By: TPmanW (1/13/2011 6:20:35 PM)
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If I were asked to sum up everything that is blue in a single card, I would simply show this card to the person asking and walk away silently for dramatic effect...That is how perfect this card is...
Posted By: Richochet_Shaman (5/19/2011 10:15:45 PM)
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He's just too much in a blue on blue battle. Too much in general, gives such a hardcore advantage for just five mana. And with 4 toughness, he's no easy kill. Especially since you know there will be no surprises when you have him on the board.

Combos very well with Mystical Teachings, get to snatch whatever creature you want from your deck.
Posted By: Ritius (12/2/2009 12:41:56 AM)
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I love the term "own" on cards like this. That's right, while he's in play, every card in my trade binder has flash.. I do own them, and they aren't in play, after all.
Posted By: Zetan (6/22/2011 5:52:55 AM)
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He's so good I bet they had him with Phasing up until they decided to cut Phasing from the set entirely lol.
Posted By: Kryptnyt (1/27/2011 1:49:19 PM)
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Knowledge Pool

Opponents can't resolve spells.
Posted By: Ladon--- (8/21/2011 8:39:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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