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Community Rating: 3.912 / 5  (74 votes)
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White doesn't have very many cantrips. I'll take what I can get.
Posted By: Salient (8/25/2011 6:34:54 PM)
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Extremely nice card. Combos with creatures that have powerful abilities that trigger during your upkeep, thus not giving opponents the opportunity to react. Cantrip is icing on cake
Posted By: konokono (3/13/2012 3:03:51 PM)
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Flashy angels are always nice. Though this card has many more practical applications than that.
Posted By: BongRipper420 (8/27/2012 12:34:41 AM)
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This is decent, but why rare?
Posted By: Axelle (10/6/2012 11:59:47 PM)
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HAHA Wow!! Best card I have seen in a while.

Flash is such a fantastic ability. Way better then haste most of the time. And this cantrips, 5/5.
Posted By: TheWrathofShane (11/26/2012 3:54:36 AM)
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An excellent card to play mind games with. Play it at the beginning of your opponent's turn and watch them hesitate to do anything. Bonus points if used with Cursed Scroll and naming a card you don't have but would wreck anything your opponent plays. Going to go make a bluff deck now.
Posted By: tankthebest (12/5/2012 11:03:07 PM)
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My first thought: Sunblast Angel right after your opponent declares attackers.
My second thought: Isochron Scepter.
I think I'm gonna have fun with this one.
Posted By: ParishInquisitor (2/23/2013 9:43:41 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Shiizu's excellent summary pretty much sums up my thoughts on this card. It's quite potent and gives you the element of surprise for an extra White, or is simply a cycler when you need cards badly. I should mention some fun things you can do with this:

Typhoid Rats: Deathtouching blocker.
Academy Researchers or Iridescent Drake: Aura-ed creature entering the battlefield.
Bone Shredder or Fleshbag Marauder: Instant removal.
Man-o'-War: Instant bounce.
Eternal Witness: Instant retrieval.
Cosmic Larva: Huge cheap blocker, optional whether or not you want to keep it next turn.

There are a ton more, but this is a fun card that has a lot of potential. Also, Crag-Hack's Sunblast Angel trick is just nasty.
Posted By: Equinox523 (5/30/2013 12:33:57 PM)
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@Mithos: Afraid not, check the rulings mate.
Posted By: DoragonShinzui (11/26/2013 4:34:08 PM)
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In Bant colors, if your opponent doesn't counter this, and you think they're going to counter your creature spell instead, play Quicken into Insist. Sure your critter costs WUG more to cast, but you get Triple Cantrips, and you got it instant speed and un-counterable.
Posted By: Grakling (4/18/2014 11:09:42 AM)
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Gatherer works better in the Companion app!

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