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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.060 / 5  (91 votes)
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@Tezz
you need madrush cyclops something alike to, or else it wont work
Posted By: Sanderleet (2/3/2010 6:36:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


BANNED?! What? That's... why?
Posted By: Shadoflaam (2/27/2011 8:11:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Banned! Don't lie, you knew it was broken.
Posted By: NinjaJeff (6/17/2010 11:06:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Thopter Foundry + this + Citanul Hierophants = infinite life and 1/1 artifact flyers!!
Posted By: Tezz (10/17/2009 4:35:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Omg, it just got BANNED! Wow, that's actually really surprising, I didn't think they'd be willing to get rid of hypergenesis AND this in the same update, and cut out half of extended...then again, sword of the meek IS pretty good....ok.....broken....

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/95b

Oh, and to Ava_Adore: I really don't know, so I may be wrong, but I think that the all the ability would know is it's supposed to "return to the battlefield and attach to that creature". So as long as the creature still exists, I think (I'm not sure) that they would both return. Maybe?
Posted By: channelblaze (6/18/2010 11:54:53 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Part of the one of the strongest Combos of the game.
Posted By: Aun (5/8/2010 6:47:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The best sword in stoneforge mystic's collection.
Posted By: TheDonMega (5/23/2011 11:05:38 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


my Myrsmith and Myr turbine just lurve this one. Have Lightning Greaves bouncing around and this gets used every turn.
Posted By: SniperJolly (6/21/2011 1:13:22 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this card sucks, other than the combo.

2 to cast and equip, toughness increases usually are less desirable than abilities, and in my experience, most 'ok' equipment never ends up in the graveyard, let alone bad equipment.

If you get it in your graveyard and play a 1/1 turn one, which are somewhat uncommon in my experience, then you can have a 2/3? Doesn't that seem like a waste of time to work on?

1/5 alone, maybe .5, there is just no reason to abuse it, and no reason to use it normally.

Now with combos, you can have something to sac over and over, free back to play can be great, but only because of what you can do with it that gives his card any potential. I'm sticking with 1/5, I generally don't like rating a card only based on combos, this one, since I don't see it being used in things other than combos, gets some weird average.

Honestly I can't see a 4 for this, can anyone get any combos that really matter? How about any non instant win ones? (I think comboing with car... (see all)
Posted By: ICEFANG13 (9/2/2011 7:10:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"If Sword of the Meek is put into a graveyard from play this turn, exile it." Tack that on the end of the recursion trigger, no more stupid combo.
Posted By: LordRandomness (12/22/2011 2:55:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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