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Community Rating: 3.900 / 5  (55 votes)
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magus of the jar, megrim, underworld dreams or better yet... dark ritual,magus of the jar, megrim, megrim, animate dead, and you can kill everyone on turn 1 or 2.. if you can get magus in the graveyard... sounds like an idea.
Posted By: Megrimage (9/21/2009 9:58:46 AM)
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Magus of the Jar + Megrim + Underwrld Dreams. Can kill everyone at the table by the 6th turn (or earlier, if you can Haste your creatures) unless they have highly dedicated life-gaining decks. The look on their face? Priceless!
Posted By: DarkbladeWraith (6/29/2009 2:21:06 PM)
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Wow, Memory Jar has to be combo'd to be useful now? What hath you done Wizards, WHAT HATH YOU DONE!?
Posted By: Omenchild (4/18/2010 12:15:42 AM)
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Let's revisit this for a second:

Absolutely disgusting with Consecrated Sphinx

"Well, you draw 7, I'll draw 14." It's just gross card advantage at that point. You can insert your choice of other cards to throw into the mix as to why you'd want to draw that much on a whim.
Posted By: Jaz. (3/3/2011 10:22:02 AM)
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A few days ago I made my first EDH deck. I built it around Niv-Mizzet, the Firemind. The first time I played the deck, I got out a Minion Reflector copied a Magus of the Jar and sacrificed both. Death by card-draw! I couldnt have done this with a Memory Jar! Then again.. we have Prototype Portal for that...
Posted By: Sleazebag (6/4/2011 5:57:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is actually better in my Experiment Kraj Commander deck than Memory Jar is. I'm able to tutor for it more efficiently with cards like Vedalken AEthermage, Fauna Shaman, Primal Command, and Chord of Calling. It's also a Wizard and combos with my Azami, Lady of Scrolls. Summoning Sickness isn't too much of a problem for me since I'll be flashing it in play at the end of my opponent's turn with either Chord of Calling or Teferi, Mage of Zhalfir. Unfortunately, I can't really do that with Memory Jar since my deck isn't artifact oriented. (no Tinker, Tezzeret or other artifact tutor)

So I guess what I'm saying, overall, is that you can make this card sing in the right deck. 4.5/5

PS. Consecrated Sphinx, lol
Posted By: dberry02 (7/11/2011 9:23:48 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't like it, for some strange reason. Never liked Memory Jar, either, although I know its powerful. At least that one was colorless...

Can't say its terrible, though.
Posted By: TheSuperbloop (7/2/2010 1:02:44 AM)
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Somehow I think this is a bit better than memory jar. Coz at least here, the rule says "at end of turn" whereas memory jar says "at the beginning of the next end step". Maybe someone could explain it to me better, but the way I understood this card at least, is that i can activate its ability at the second main phase, cast any thing i want, then proceed to the end of turn phase where the opponent has no ability to play his cards (except instants).
Posted By: penatbater (10/9/2010 1:29:57 PM)
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I'm somewhat shocked they actually printed this one. Though I understand the point about color splashing and Underworld Dreams, it still seems...dangerous. LoL, I would pay gold to see what people's reaction to Jin-Gitaxias the Core Augur would have been, back in the day. At least nobody here is fool enough to doubt or not recognize that 'draw seven cards' means ass-kickery. Some of the other Maguses are getting a bad rap from history n00bs.

Memory Jar, Time Spiral, Timetwister, Jin-Gitaxias, Time Reversal and Magus of the Jar are absolutely OFF THE M*THRF*CKN WALL with Consecrated Sphinx. Consider one Memory Jar. You are ALREADY drawing 14, playing it naturally. Then your opponent draws 7. Then you draw 14 more from Sphinx. Nuts-bonkers is what it is. I don't think that any two of these strung together with Consecrated Sphinx yields anything less than drawing your deck, even in EDH.
Posted By: DarthParallax (8/10/2011 6:04:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


it looks like he is eating a towel
Posted By: penguinmage25 (11/10/2011 5:31:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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