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Community Rating: 3.916 / 5  (113 votes)
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I love cards like this, and hate cards like this. They're neat in that they're weird to play with and super-powerful if you build around them. They're lame in that so many people don't know how the rules work that they waste their time playing it incorrectly and feel dumb when someone shows them what actually happens. The below are examples of that.

@Grimjaw
Graft uses the stack, so it doesn't work.

@VarteDod
Primal Forcemage uses the stack, so it doesn't work

@Alqatrkapa
IIRC any graft creature elaborates how to use it, but simply put no, it uses the stack. Graft activates whenever a creature comes into play, ALL of your Graft creatures Graft abilities go on the stack. As each resolves you choose whether or not to put a counter on the creature, then players may respond.


If anyone is curious, this requires the use of static effects because state-based actions are checked whenever a player receives priority. Just like with Allies, Graft or other abilities you have to pass priority... (see all)
Posted By: blurrymadness (6/28/2011 10:59:18 AM)
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you can still warstorm surge it if you don't have a /+X static effect
Posted By: pedrodyl (10/7/2011 4:56:20 PM)
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Leyline of Vitality.
Posted By: Dragon_Whelp (7/7/2010 1:37:59 PM)
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Referring to Force of Nature
Posted By: HairlessThoctar (10/6/2010 1:06:26 PM)
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Unique. Never have I seen a card that has 0 toughness and no counters come with it onto the battlefield. Obviously you need Lumithread Field, Gaea's Anthem, Glorious Anthem etc. Then go for the kill. Nice, very nice.

3.5/5
Posted By: Duskdale_Wurm (3/20/2011 3:11:09 AM)
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"8/0 was cool, but I'm still holding out hope for something whose toughness is truly absurd beyond belief. Consider the possibilities:

Minister of Fate
Legendary Creature -- Minion Demon Overlord
20/-10

When you cast Minister of Fate from your hand, flip thirteen coins. For each flip you win, put a +1/+1 counter on Minister of Fate as it enters the battlefield.

His lucky day sure isn't yours. -Posted By: Salient (1/20/2012 9:25:58 PM) "

should be -1/+1 counters.......
Posted By: Pandoorex (3/1/2012 2:05:56 AM)
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I love the flavour text!
Posted By: Tiggurix (6/11/2010 6:17:51 AM)
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The life cycle of the Force of Savagery;

The Force of Savagery is born with 0 toughness, and usually only lives when saved by a Leyline of Vitality. Soon after birth, the Force of Savagery is usually forced into Lightning Greaves, or is equipped with a Cloak and Dagger, as it is a very fragile being at its core. Though the Force of Savagery is occasionally kept alive and enhanced further, it is more likely that it is thrust into battle with a Whispersilk Cloak or humble Bonesplitter. Should the Force of Savagery not be instantly buried on the Day of Judgment, which seems to occur unusually frequently just after it is summoned, it is customary to Fling the Force of Savagery at your opponent, and honor its death by defeating your opponent in a humiliating fashion: usually with a barrage of Hornet Stings or a Llanowar Elves/autocar... (see all)
Posted By: Tapir (8/16/2011 9:45:02 PM)
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Graft and mighty emergence are triggered or activated abilities. They are too slow to stop this from heading for the graveyard as a state-based effect.
Posted By: ddde (7/23/2010 12:33:16 PM)
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pandemonium if all else fails
Posted By: FrostedFlask (10/11/2010 9:32:21 AM)
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