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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 0.814 / 5  (236 votes)
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@Leshrac_Nightwalker
I think they just dont know how to do anything but zerg rush with other boogarts
Posted By: Demonic_Math_Tutor (1/15/2011 8:40:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Worse then Chimney Imp... and less funny. Wow.
Posted By: Ajani_is_da_man (4/11/2010 12:52:57 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this is why ratings should go to zero
Posted By: davidhuman (2/8/2009 1:16:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Third worst card in Magic with 0.690, beaten by Numai Outcast with 0.680 and crushed by Soldevi Steam Beast, with 0.650.
EDIT: Not anymore.
Posted By: Shadoflaam (5/29/2011 2:20:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hah, this guy is unabashedly bad! We don't even get any flavour text to help explain why the hoodlums can't block!

Along the same lines of what I did for Wurmskin Forger, here are your possible alternatives at common for 5Black:

Ashenmoor Cohort
Bog Serpent
Corpulent Corpse
Crawling Filth
Deathcurse Ogre
Gempalm Polluter
Twisted Abomination
Undead Leotau

...oh wow, yuck. 5Black common creatures are actually generally pretty bad. Twisted Abomination and the Gempalm are pretty good, but they go downhill fast! Let this be a lesson to you - if you see a mana cost of 5Black, begin backing away slowly...
Posted By: Leshrac_Nightwalker (12/22/2010 12:45:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


6 CMC for a 4/1 that cant block and it ha clash.. If u win, it better be good...

IT becomes a 5/2.

No.
Posted By: TheSwarm (3/4/2011 7:51:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I would like to offer some actual useful advice for any new players stuck with this card. You can rig "Clashes" by using cards like Ponder, Scry mechanics, or really anything that puts a card on the top of your library. Aside from that, you do receive a +1/+1 Counter. Counters are extremely useful because they can be played around with so much. There's a lot of blue and green cards that can move counters around to your other creatures, Green has the powerful card "Doubling Season", and in the Scars of Mirrodin block, you have the mechanic Proliferate. Another good combo would be to get this card out with a goblin lackey or something, then use Birthing Pod to yank out a Platinum Angel or something much more useful. Hope this helps.
Posted By: Sage_Phoenix (5/1/2011 7:44:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lowest rated Goblin ;( Itsch ok, Goblins! Mommy schtill thinksch yer special!
Posted By: Gormaol (5/17/2011 9:28:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow, it's certainly saying something when you're HOPING to get a 5/2 for 6 mana! That's the highpoint of your day when playing this miserable piece of shit. That little +1/+1 is Wizards gift to you for running it. Enjoy your 5/2. That'll be 6 mana.


Oh also he can't block. 6 mana. BUT, HEY, YOU KNOW? DOESN'T DIE TO DOOM BLADE! Just Shock.
Posted By: Dolorosa (1/12/2012 9:07:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


There is something unerringly adorable about awful cards such as this. Getting him out on turn two and proceeding to win with them would be a good time.
Posted By: Kryptnyt (8/24/2011 3:40:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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