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Community Rating: 4.127 / 5  (106 votes)
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@ DacenOctavio, get Liliana's Caress in the mix there.
Posted By: somegeek (7/26/2012 10:47:34 PM)
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Psychic Possession and Jace's Erasure ensures that for every card they draw they will pay dearly and you will be justly rewarded. Toss in Teferi's Puzzle Box and some control and you'll be golden until the end of time.

Makes Cerebral Vortex do some heavy damage. Hold a counterspell incase they respond and you can easily get them for 16 points of damage if they try anything.
Posted By: Nagazel (8/8/2012 10:52:31 PM)
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@Nucleon Actually this kills storm. They are going to deck themselves trying to win because EACH spell they cast they draw seven cards. if they are trying to get the storm count up, then they will cast 9-10 cards minimum, which means they've already lost.
Posted By: tokrazy (10/27/2013 8:02:04 PM)
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You know what's really mean with this? Possibility Storm.

The worst thing this card can do is get blown up by the next spell cast, giving your opponent 7 cards that can be cast with no further retribution. Possibility Storm will greatly reduce their chances to resolve removal, and meanwhile, because they cast the spell that gets tucked AND something else from their library, they'll draw 14 cards while only getting one effect that they can't even pick.
Posted By: MisterAction (1/22/2014 6:55:16 PM)
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Sure the draw->damage combos work. But they aren't necessary. Add some Font of Mythos and Howling Mines and just straight answers to everything they might play. Very laid back mill deck. Just sit there and watch them squirm. >:-)

With one of each, that's 11 cards a turn they draw, assuming they play a single spell. Mine turn 2, Font turn 4, gives them roughly 40 cards (exactly 40 if they went first) when this hits the field. That's about four spells they can play before they get milled out. Provided you are running a counter/kill deck, (since you survived to turn 6) they don't have much hope. Wait a second... look at this curve:

0 Reliquary Tower
1 Ivory Tower
2 Howling Mine
3 Temple Bell
4 Font of Mythos
5 Venser's Journal
6 Forced Fruition

I'll be right back... >:-D
Posted By: OmegaSerris (9/24/2011 3:55:31 AM)
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Consecrated Sphinx anyone?
Posted By: Demage (3/29/2011 11:47:30 PM)
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I love this mechanic, it's like turning a tenet of magic on its head. This is saying to your opponent: "So you like card advantage huh? Well here, have it, have it and choke on it! Muahahaha!"

...yeah.
Posted By: Ichorix (2/2/2010 2:17:41 PM)
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I think I am going to love this card if I could get four of them and build a deck around it.

I'd add in some Megrim, maybe a Rule of Law or two, some counterspells, and whatever else. Oh man, oh man, oh man. Me likey.
Posted By: Szyx (2/26/2010 10:03:37 PM)
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Tricky to use right, but if you can stop your opponent from playing the cards he/she is drawing (counterspell) then you might as well call it game.
Posted By: Silverware (12/4/2009 1:18:43 PM)
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You like card advantage?
THEN CHOKE ON IT AND DIE.
Posted By: Pick15 (6/19/2013 3:45:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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