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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.862 / 5  (94 votes)
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omg, its one of the BEST lieges. It essentially gives all your blue/red creatures flash and buffs them all too. BAM a blocking 9/9 Prince Of Thralls, didn't see that coming.
Or, put a Thundermare into play at the end of your opponent's turn for some easy damage.
Posted By: Myxomorph (6/14/2009 2:24:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Fun for casual if you want to put out a progenitus or other overly-costly creature for 4 mana.
Posted By: Maxim2735 (6/21/2009 7:13:29 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not one of the best liege's, nor is it one of the worst; its more in the middle. The reason is because its cmc cost is too high to usually be of significant efficiency but the ability to play huge blue/red creature at any time for four mana is incredibly powerful and extremely fun.
Posted By: SavageBrain89 (7/5/2009 5:44:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Honestly, and this may surprise some people, I was really disappointed by this guy.

After seeing the other outstanding conflicting-color lieges like the pyromaniac Balefire Liege and the nightmarishly overpowered Deathbringer Liege, I was expecting this liege to have similar 'get more for your spells' effect, like letting you draw a card whenever you played a blue spell and giving you the option for some extra burn when you played a red spell; essentially giving you a free Electrolyze with every Blue or Red spell in the same way Balefire Liege gives you a free Lightning Helix with every Red or White spell and Deathbringer Liege allots a free creature-only Mortify with ever White or Black spell. It's would've given some much needed extra 'umph' that decks built around playing lots of multicolor spells sorely need (like mine). Instead, we got th... (see all)
Posted By: DaMaster012 (12/16/2011 11:15:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Definitely a major letdown among the Shadowmoor/Eventide Lieges.
I imagine that it was costed at 6 to tone down on the possibility of plonking one of these guys down on turn 2 via rapid mana acceleration spells like Seething Song.
This especially bites because I was hoping for a new linebacker or "lord" for my favorite color combination, and instead they made what is effectively a junk rare that's solely useful for plonking down Progenitus.

10 mana is a large investment for a flash ability, and 6 mana just drags this card down in my eyes.
Badly.
Posted By: Atmos (2/18/2010 6:08:56 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this card is over costed, or its ability is, im not sure which. Either way its one of the worst lieges. that being said, still a decent card.
Posted By: davidhuman (2/1/2009 1:22:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


PROOOOOGENITUS!
Posted By: McThor (4/25/2010 3:13:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@doitpow
Haste? No...
Posted By: MarlinFlake (4/7/2011 12:32:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The activated ability intrigues me, as there's not exactly a precedent for something just like this.

While red has loads of sneak stuff into play shenanigans, it's usually of the 'sacrifice at end of turn' Sneak Attackvariety. The only color that really has a precedent for cheating critters into play permanently is green.

I ultimately like cards that try something 'new', as it builds precedence for future cards.
Posted By: HairlessThoctar (12/12/2010 9:23:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Well i don't really play {UR} but i think this could potentially go well with Draining Whelk since it would be nice to cast it for {UUUU} instead of the typical {4UU}.
Posted By: tcollins (1/18/2011 6:21:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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