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Not only is this guy a very solid two-drop for Blue at 2/2,
he's also like a living Millstone+Counterspell (for half the total CMC, at that), constantly keeping your opponent guessing.
*Very* solid Blue weenie- on par with Black Knight and White Knight.
Posted By: drpvfx (11/2/2011 9:29:15 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Chrisrawr why would you want a ornithopter when you could have a card drawing device likePonder or a Puresight Merrow if you didnt get the right cards, heck, you cant even win on turn 3 with that combo, remember that paradise mantle casting cost is 0 and its equip cost is 1, so how are you supposed to drop freed from reality AND paradise mantle on the same turn? You would have to tap Grimoire Thief to get the last third mana and then it would be pointless and take a whole new turn to use it's hability. Meanwhile your opponent will do nothing? Grimoire Thief screams loud 'IM A COMBO ENGINE, PLEASE KILL ME OR YOU WILL LOSE' for a whole 3 turns while you are completely tapped out, how are you supposed to stop them to kill your creature? Only a moron would let that happen.

Now, for people that look for serious uses for this card, spell pierce, spiketal drakeling and cursecatcher are th... (see all)
Posted By: BelloAbril (11/9/2009 7:45:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Can be a great card to have 4 of if the opponent can't counter it. Imagine 4 of these on the table at one time removing 12 cards from the opponents library each turn.

The only thing that would make this card better would be if it had the unearth ability (LOL)
Posted By: Westin (5/10/2009 12:55:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hmmm...
Crackleburr and Painter's Servant?
Turn 1, play a land, streamhopper
2, land, play Painter's Servant, say everything is Blue and Red (and maybe black in case your opponent is running doomblade or shriekmaw)
3, land, play crackleburr,
4, land, tap 2 land, crackleburr, streamhopper, and this, deal 3 damage to opponent and mill (and get free counters,) tap 2 land and untap them all (and swing if possible, getting more mill) and bounce something.

If you want to take it farther:
5, land, smokebraider, tap 2 land, crackleburr, streamhopper, and this, deal 3 damage to opponent.
6, land, and start crackling. You'd get 6 cards and 6 damage right there, not counting if you attack this turn. That's a minimum thus far of 12 damage and 12 cards milled, 3 enemy stuff bounced, and a chance at countering stuff.

Try even throwing in vivid lands and disentomb, and bring your grimoire thief back when you counter with it! Weeeeeeeee!

Or maybe I'm just an idiot and this is too hard to pull off (... (see all)
Posted By: UltimaCenturion (8/23/2009 9:47:23 PM)
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Good thing my Grimoire Thief caught it's Second Wind
Posted By: ong312 (10/25/2009 1:24:25 AM)
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It should counter them for the rest of the game...
Posted By: Qazior (5/24/2009 2:04:37 AM)
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It DOES counter them for the rest of the game
Posted By: MDStrawHat (1/18/2010 1:34:56 PM)
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The only way to make this a decent milling combo is to have a paradise mantle and be attached to a freed from the real. It then becomes a pretty decent turn3 win.

Cards needed in opening hand and 3 subsequent draws:
3 Islands
Ornithopter
Paradise Mantle
Grimoire Thief
Freed from the real
Posted By: Chrisrawr (7/25/2009 12:17:21 AM)
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you know what combo i would use with this? Kiki-Jiki, Mirror Breaker with this. it makes a copy, you attack, removed 3 cards, they kill it or not the cards are gone when it taps by attacking with haste. its cheap and the token is expendable. i like it anyway lol
Posted By: psychokid121 (6/17/2010 6:15:01 PM)
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@MDStrawHat:

It doesn't counter those spells for the rest of the game, just for the one time you activate it. Good thing, too, or Swift Silence would be insanely powerful. The awkward wording with "all" is because it can counter multiple spells at once. Imagine this:

You're playing against Jund. You've just removed, among other things, a Bloodbraid Elf and a Sprouting Thrinax from the game using the Thief. They play a different copy of Bloodbraid Elf, cascading into a Sprouting Thrinax. You sacrifice your Thief, and counter both spells. However, the next time he plays anything you previously removed with the Thief, it resolves as normal.
Posted By: Guest513736147 (8/13/2010 10:36:56 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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