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I think that it's worth pointing out the control potential of a card like this. Your opponent gets the chance to put his best creature on the battlefield for free, and if you're smart, you'll have a way to deal with it.

True, you could destroy it with t Breaking Point as suggested, but that requires your opponent to already be in such a tight spot that killing every creature is preferable to taking six damage. Leave some mana open for a Traitorous Instinct, Act of Treason or other such red one-turn control card (or a blue one, maybe, but Giants and blue seem to be at odds with each other), grab your opponent's Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre and laugh at his shocked expression. Of course, there's a long list of ways this could go wrong (the list being comprised of every significant creature with protection from red, shroud, or a notable come-into-play abilit... (see all)
Posted By: Japicx (11/18/2010 6:43:25 PM)


Agreed, littlebeast. I'm running 3 of them and 3 Brion Stoutarm in a Pandemonium deck, and I use Brion to offset some of the damage that i'd be taking. Also great with a few Obsidian Battle-Axe or Ronin Warclub.
Posted By: Gwafa_Hazid (12/23/2009 8:03:23 PM)


There is no greater joy than an opponent playing this card and allowing you to pull out a Shriekmaw to immediately kill it.
Posted By: Owls_and_More_Owls (8/27/2009 2:02:37 PM)


Yeah, pretty much everyone's going to have at least one thing in their deck that can beat an 8/8 with trample. These guys are basically only good for use with Pandemonium or Electropotence.
Posted By: littlebeast (11/22/2009 9:19:19 AM)


It's very cool when your opponent puts this on the battlefield then you search for something like Progenitus, Autochthon Wurm, Kederekt Leviathan that may let you search for another creature to battlefield or Kuro, Pitlord for example
Posted By: Qazior (10/23/2009 5:41:28 AM)


The problem comes when they get a creature so big that red can't effectively burn it. Red really struggles with killing larger creatures, and the Heavyweights can land you into trouble in this area. Also, this notion of 'I'll just lure out your creature and kill it' goes two ways: what if the opponent takes the opportunity to grab their Shriekmaw -- or worse -- Angel of Despair? You're then behind in tempo and card advantage.

Sure, this card is probably best used as a gimmicky / fun card to be comboed with Shadow of Doubt / Leonin Arbiter / Stifle, or to maybe to be used with Repercussion, or perhaps even to be played in a "Group Hug" multiplayer setting. I still would have liked it to have had haste added on there. That way, it would serve well as a sort of high-risk high-reward Ball Lightning.
Posted By: scumbling1 (5/16/2011 7:23:35 PM)


In a morningtide release tourney my opponent summoned this and in response i put into play my Æthersnipe . I bounced his heavyweights back to his hand. unfortunately it only bough me some time because the heavyweight came back with a vengeance and trampled all over me. Still i put it into my giant deck and hope to destroy whatever my oppenent pops out.
Posted By: LordCeviche (2/21/2010 11:05:34 PM)


Play these guys then Crush Underfoot, dealing 8 damage (10+ if you have say a Sunrise Sovereign in play or Obsidian Battle-Axe to equip to these guys) to the creature your opponent gets out (fairly likely it's going to be less than */8 or */10)

Plus if you have a Stinkdrinker Daredevil out = cool 3 mana combo.
Posted By: Albizia (11/27/2010 6:19:32 PM)


Thank you Leonin Arbiter for my T4 (or earlier!) 8/8 trample w/ no drawback!
Posted By: MarkBGH (12/6/2010 10:49:14 AM)


If you don't like the downside, run Stranglehold.
Posted By: sarroth (6/17/2011 4:28:24 PM)