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I like finding new ways to re-do the good old strategies in less degenerate ways, letting me have fun playing with good old awesome stuff, AND the other guy has more fun than people are used to against these kinds of cards. My most recent discovery?

Animate Dead, from Premium Deck Series: Graveborn.

Why do I like it so much? Why do I rate it higher than any other spell of it's kind? Actually, for basically the opposite reason as other people would. It's not the disadvantages of the other cards I'm worried about. Those drawbacks are negligible. And that's my beef with them.

Animate Dead is the best because I think it's well designed. I think it makes good games more than the other cards like it. It is a card that does exactly what a Reanimator Deck wants to do: get out a dead creature for cheap mana, which can be exploited any number of ways- but it does it using an enchantment aura that has a symbiotic relationship to the card you're Reanimating. This is much ... (see all)
Posted By: DarthParallax (11/11/2011 7:08:28 PM)
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@Kirbster
The oracle text is never meant to make the text concise, just update it to the modern wording while maintaining the original intent. This card was always weird, because it requires you to enchant something that can't be targeted/enchanted/attached to until the spell has already resolved to put it into play. In one version they tried to be clever and hide it with "enchant dead creature," but then you had to explain why you couldn't move it to another "dead creature" with Crown of the Ages and similar unintended consequences. As something that breaks the act of enchanting in half, there is pretty much no wording that will be pleasant without invoking little-used, counter-intuitive rules.

By the time of the Dark, they had figured out that this problem was weird enough that they tried to avoid it in the future: Dance of Many is an enchantment that leaves play if the token it creates leaves play, and the token leaves play if the enchantme... (see all)
Posted By: longwinded (7/3/2011 10:09:05 AM)
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I like this old card XD Love being able to bring back the grave yard creatures specially when I can even pick from my opponents grave XD
Posted By: AbyssalManZero (11/13/2009 1:22:50 PM)
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Very effective reanimation with not much of a draw back. Combos well with putrid imp to get your big creatures to the graveyard fast.
Posted By: Silverware (8/4/2010 2:13:40 PM)
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animate dead is awesome. it's funny seeing all the comments about new reanimation cards. dance of the dead is another good one that no one seems to remember. dance of the dead, people! i used it with meekstone to abuse the untap ability or colossus of sardia. old-school renanimation.
Posted By: gasimakos1 (5/10/2011 1:03:52 PM)
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Oh, how they must be sweating over how to correctly rule old cards which used to be just intuitive!
Posted By: Lord_of_Tresserhorn (2/13/2011 4:10:22 PM)
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Solid Reanimation spell, but I much prefer Exhume or Reanimate over this.

Exhume isn't all that hard to deal with as long as you have some form of graveyard hate at your disposal. Make room for Relic of Progenitus, a few Bojuka Bog, Withered Wretch, Gravestorm, or if your feeling ballsy, just Reanimate your creatures.
Posted By: Hayw00d0909 (4/17/2011 5:25:06 PM)
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Can Tallowisp fetches this card?
Posted By: Cyberium (10/1/2010 9:58:48 AM)
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T1 thaughtseize your fattie
T2 animaite your fattie
T3 try and not lose a friend
Posted By: ZirilanoftheClaw (10/28/2011 11:47:30 AM)
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Getting reprinted in the upcomming Graveborn premium deck.
Posted By: A3Kitsune (11/7/2011 9:44:17 PM)
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0.51.01.52.02.53.03.54.04.55.0