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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.134 / 5  (224 votes)
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Very powerful card that has ability to become inf/inf
To people who say that this card is too vulnerable when it comes out, it cost only 1.
At worst, this will attract lightning bolt to itself.
At best, . . . you can give Rancor? I guess?
4.5/5
Posted By: Hoonster (3/5/2011 7:30:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


QQ moar why don't you? Yes, small creatures fall to burn, and MOST creatures fall to removal of some reliable sort. Sometimes you want the opponent to have to choose between multiple threats.




1/1 for 1 with serious potential upside=4.5/5
Posted By: ziether25 (5/31/2011 2:39:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card, because either they spend better (and more expensive) cards removing it, or it gets absolutely massive. It also has all the benefits of being a low casting-cost creature; comes back from the graveyard easily with Sun Titan or similar, easy to find with the "pay X" tutors.
Posted By: alexanderwales218 (10/21/2011 2:01:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Removal dies to this.

And not just in communist russia.
Posted By: Baconradar (10/31/2011 6:12:25 AM)
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@Mode: You'd be surprised; apparently there are 2071 rules to goblin survival.
Posted By: Continue (4/1/2014 8:27:39 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The best part of this card is that it is 5 LANDS not forests. Multicolor action goooo.

People are like, "But it diezzz to removalllll!!!!!", are you all dense? It is a one drop that makes an opponent waste whatever removal they have, or they die. Oh you wasted your removal, time to drop Rampaging Baloths.
Posted By: Mikolash (11/17/2009 11:19:27 AM)
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And remeber guys... There are always MOOAARRRRRRRR Scute bugs!
Posted By: Yagezia (4/1/2010 5:43:05 AM)
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Scute Mob? More like Cute Mob.
Posted By: LTJZamboni (3/27/2010 12:38:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this might be the defining green cad for Zendikar... It's going to be pretty easy and common to have more than 5+ lands and if you do this thing gets +4/+4 each turn.
Posted By: nickv2002 (9/25/2009 9:40:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The flavor text would be perfect, except for one thing:
I don't believe that any goblin can remember seven hundred and eighty one rules.

That said, this is possibly the best green one drop I've seen for...
Well no, it's the best green one drop. Even from a completely modular standpoint, five lands is not difficult. From a linear one... A land rush deck would have this as a 10/10 before turn five.
Posted By: Zoah (4/8/2011 12:12:02 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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