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Community Rating: 3.449 / 5  (118 votes)
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Shave that (1) off the cost and he's cool. But, as he is now, 2/5.
Posted By: True_Mumin (6/13/2009 7:59:53 PM)


Meh. I can see the application with cuddly Jund critters who don't have haste, but the problem is every Jund deck already has 4 Bloodbraid Elf, and that usually is enough to win, given neat things like Dragon Fodder, Terminate, Demonic Dread, and every other cmc {3} or lower spell that fits right into the Elf's cascade slot.

Personally, on turn 4 I'd rather be swinging with something that's 8/8, and has flying and trample in addition to haste. Perhaps with firebreating and regeneration as well.
Posted By: DacenOctavio (12/20/2010 2:59:39 PM)


Imagine this: You bring him as early as turn 3 (with birds or whatever of course). He attacks for 3. Next turn, play Maelstrom Archangel. Both attack for 8. Then bring down Realm Razer FOR FREE. GG.
Posted By: alman (6/20/2009 1:49:02 AM)


If you are unsure about how good this card can get, watch this:


at around 4:40. Brad Nelson got a pretty crazy play with this guy on the board.
Posted By: Great_North (1/30/2011 12:18:21 PM)


OK, anyone who says Power Creep doesn't exist, here's Fervor. Woooow....

Now I'm not saying it's 'strictly' better, being just an enchantment, not a 3 power, 4 assed creature--

But really, that 4 ass is probably hugely less relevant than Being Black for it's survivability- and recently Black has had a bunch of things to get around that...so- Cyclops is more killable by a considerable margin, but IS a spell stapled to a creature, so that's value.

Still- a mono-colored 3cmc Rare vs. a Shard-colored 4cmc Rare...I think most people would pick Fervor.

NOTE that this isn't *egregious* powercreeping, since in a Goblin Deck Chieftain is about 4x better than Fervor. But Fervor is good for non-Goblin decks and can be splashed into RUG, BRG, and RGW decks with equal ease- neither the Goblin nor the Cyclops can claim that.

At the same time, the really cool thing about haste is that even aggressively costing it, it doesn't feel like too much Spike Power- its only... (see all)
Posted By: DarthParallax (6/27/2012 9:05:01 PM)


i`m almoust sertain that jund sux
Posted By: Iiory (7/27/2009 2:28:49 AM)


4/5 because in and of itself the card is good but not great. Would have been a solid 3/5 except he gives haste to all your creatures which may or may not make any difference.
Ive had the Madrush in decks where his ability never got used because he was dead before I could get anything else out. Ive got him in a graveyard deck now where hes coming out at the same time my Eldrazi are, which is a huge deal.
I dont see the Madrush being any good in anything but casual because of the cost...especially being three colors.
Posted By: donjohnson (8/4/2010 11:15:50 AM)


Huh. When I look at this card, I see a Fires of Yavimaya for 1 more with a body. Not bad. However, note that Jund never actually ran this card in the entire time it was on top. It had better things to cast (Bloodbraid, Vengevine).
Posted By: statiefreez (11/4/2010 5:06:54 PM)


It's not great for an aggressive curve-out plan, since he comes down after your other creatures. He could be nice in a Warp World/Genesis Wave ramp deck though. Things like Primeval Titan and Myr Battlesphere love haste.
Urabrask, the Hidden is a good comparison to this guy, though, with a less weighty cost and an additional ability. Fervor and Fires of Yavimaya are hard for most decks to deal with.
Posted By: Kryptnyt (2/8/2012 5:04:09 AM)


@alman: I routinely play against a five-color deck that uses that, but instead of Realm Razer it's Primalcrux.
Posted By: blindthrall (7/14/2012 4:56:44 PM)


Gatherer works better in the Companion app!