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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.860 / 5  (100 votes)
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with Pandemonium, this can turn into a 7 damage kill spell at instant speed and block another attacker. In the right deck, better than Ball Lightning, but in most cases, the Balls are just better.
Posted By: Gwafa_Hazid (12/18/2009 9:37:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've been using this in a multicolored lanfall based deck and it's working surprisingly well. Almost always get the effect the turn after being played or even the turn played. Also, in multicolored decks, ball lightning and elemental appeal's cost can become awkward.
Posted By: HuntedWumpusMustDie (1/5/2010 10:50:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Zendicar red really likes elementals
Posted By: darkfury (9/26/2009 10:23:59 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


If you can get the elemental in play the same turn as you play the Shrine, it's as good as Ball Lightning. With landfall decks, this is possible, but may not be as consistent as I like. I think that a landfall deck can get the elemental in play the turn after consistently. It may be able to get it into play the same turn some of the time, but often enough to be worth playing. I see this as more of a late game finisher used in conjunction with another landfall card. Ball Lighting has the advantage that you can get it in play early while your opponent may be tapped out. I just don't think that Shrine Expedition is that great early on. At best, it forces your opponent to keep mana or a first strike creature untapped early.
Posted By: Stuntman (10/21/2009 3:22:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Essentially, its ball lightning that takes time to get into play. 3.5
Posted By: sir_dwar (9/26/2009 6:43:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Trust me, its not really as good as it might seem. A decent card but Ball Lightning and Elemental Appeal are still better.
Posted By: Volcre (9/28/2009 8:07:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Interesting looking shrine...
Posted By: Enigma (10/1/2009 8:20:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh my god, I lost with 5 of these. (3 boosters, Draft, their pool was so good that they passed THAT many over to me. My pool was downright terrible; I didn't use a single rare, and almost no uncommons)

Lost a dice roll and the guy arrow volley trapped my dual 7/1 haste tramples and my Gul Draz Vampire.. would have won that or the next turn. Sigh.
Posted By: AlphaNumerical (10/16/2009 10:05:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


actually pretty amazing
Played this and a kicked elemental appeal at the same time at the release tournament.
swing for 21 trample damage.
He survived with 1 life (damn life-gaining lands) and he swung for game on his turn. Was pretty cool tho.
Posted By: Foodtime (10/6/2009 1:51:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is deffinetly a win condition if you can get it out early. by turn 5, i've hit one guy for 26 damage all at once via giant growth x2 and mage slayer.

why it's so good is it doesn't use precious mana to spawn. if you're playing a fast red/green deck like i've built, you need a free 7/1 haste trample and open mana. when you've got 5 mana open it lets you pump with giant growth or colossal might, or equip mage slayer or use ooze garden, and obviously even electropotence.
it's deffinetly a necessary creature for any red/green beats deck. 4.5/5 (the artwork sucks, i mean are they traveling to a giant vaglna? wtf).
Posted By: DlCK (1/19/2010 8:06:05 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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