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Community Rating: 3.512 / 5  (123 votes)
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Thank god for the return-to-hand bit. Proliferate would have turned this into a card insane enough to break /vintage/ I bet >_>
Posted By: keiyakins (9/26/2010 9:10:30 PM)
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I run this with Rings of Brighthearth, and Deserted Temple. It's a little mana intensive, but it's killer.
Posted By: Penguin_Master (8/19/2011 6:05:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Am I missing something here? Why is this card good? Any advantage you get, you're opponent also gets, cuz you will both get two turns in a row.

A lot of other comments aren't realizing that this card returns to your hand. You can't abuse the whole counter thing. So pleae, could someone explain to me how this card is supposed to be used?

The only combo I like with this card is with Rings of Brighthearth. ;)


One thing is for sure: Time Vault is better!
Posted By: Arachibutyrophobia (10/2/2009 11:13:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


From the Zendikar FAQ - If you somehow activate Magosi's third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi's fourth ability. It doesn't matter in which order the abilities resolved.
Posted By: herbomatic (10/23/2009 4:49:52 AM)
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Oh, how I wish this had shroud. Losing a turn for nothing if the opponent should Tectonic Edge or Goblin Ruinblaster Magosi away would be quite a blow.
Posted By: TDL (9/23/2010 5:09:22 PM)
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@ packmaster:

One word: WRONG

RTFC. Magosi returns itself to its owner's hand for the extra turn.
Posted By: Jake1991 (11/1/2011 12:17:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I got this guy in a casual draft, and then I ended up playing it in the respawn Magic format from one of the articles, and it won me a lot of points. I would just hold up all my creatures to protect me for two turns, then when an opponent is weak enough, I attack them twice and get the point. I've never played this card in a "serious" format, so I don't know how good it is there, but in respawn, it's a bomb.
Posted By: SleetFox (3/30/2010 10:51:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Final Fortune/Last Chance/Warrior's Oath.

Also, our group has a joke going about "ghetto-(ability)". The best so far, I'd say, is "ghetto-haste": "take an extra turn after this one." Done with this card, too. (Unfortunately, I didn't realize it, but it already has haste! Due to suspend.)

And @all of you complaining about losing what you gain: What you want to do is put the counter on in the early-ish game, perhaps with a counterspell or two in hand, then take it off, say, the turn that you play Lorthos, the Tidemaker. Or, you know, use one of those three at the top.
Posted By: littlebeast (12/16/2009 2:53:50 PM)
Rating: 
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Time Stop completely negates the negative effect of this card.
Posted By: NeoSin (4/12/2010 7:29:44 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


You can't use proliferate with this, because to add a eon counter, an eon counter already has to be on Magosi. Plus, adding more than one counter is pointless, considering you bounce it back to your hand as a cost.
Posted By: thexmanlight (2/14/2012 8:07:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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