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Community Rating: 3.847 / 5  (108 votes)
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You won't get the kicker, and it's one more mana for one more power over Ball Lightning - I do NOT want to pull any of these in any packs.
Posted By: Lestat13 (9/26/2009 3:37:25 PM)


I pulled a pretty sick combo with this card. First turn get out Zektar Shrine Expedition, by the fourth turn being able to play this you have two 7/1 with haste and one with trample. If they don't have anything out that is 14 damage. Next turn I had another one of these in my hand and won. That game was fast. Not like that is going to happen often, but it can. Still a good card. 4/5
Posted By: Blaqkheart (11/8/2009 3:00:58 PM)


Braid of fire can help with kicking, i bet.
Posted By: zeyette (12/24/2009 8:23:21 PM)


Dies to Doom Blade.
Posted By: Guest742242900 (7/29/2011 3:46:05 AM)


Dies to Hornet Sting, 0/5, would not play.
Posted By: LordRandomness (8/18/2012 1:50:23 AM)


And don't forget that when using this card and Ball lightning your normally playing with multiplication via Fling, Pandemonium, Rancor, etc. So ball lightning you need 4 for a kill, ie 12 mana (base), and you need 3 for a kill with this, ie also 12 mana (base), but one less card (not even counting kicker). You could, if properly mana accelerated, Play, Reckless Charge (to keep mono colored), Fling, 7 mana 20 damage, whereas a ball lightning would leave you at 18.
So is it worse or better than ball lightning? Depends on the other cards you have. If you have two colors and can afford Rancor to go with Fling, well then go balll lightning. But this is the better card for a cheaper mage.
Posted By: DarkCerberusXX (11/26/2010 10:42:33 AM)


Real Elemental Appeal
Posted By: pedrodyl (1/12/2013 9:46:21 PM)


this is great if youve activated pyromancers ascension
Posted By: Ruminite436 (10/1/2009 5:05:35 PM)


for one extra R, you only get a +1/+0 over ball lightning. Still, it does fit the red curve well.

Actually, the kicker is very interesting. Really, its a game finisher. At turn nine, if you haven't won yet with your burn deck, you're opponent should be at about half life-ish, with a few creatures on the board. If you kick this card, your opponent is forced to give up quite a few creatures to keep from dying, crippling his team. If you kick this, you're probably looking at a win next turn.
Posted By: Nickkom (11/12/2009 12:07:08 PM)


Only thing I hate when using cards like this is when there's a first strike creature at the other side of the field.
Posted By: ReturnToSender (11/12/2009 7:10:22 PM)


Gatherer works better in the Companion app!