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So an engine capable of converting permanents into direct damage is printed in a land-centric block.
But it can't sacrifice lands.

Faaaaaaantastic.
Posted By: HairlessThoctar (7/11/2010 6:01:03 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


yeah i used to hate this card until i saw... tokens. I was thinking of making a Rith edh deck using red burn that utilized tokens, so if you have a token swarm, a cardless fireball is great. Still, as much as i don't often like to sac lands, i wish this could let, i mean... EVERYTHING IS FUEL FOR THE MAGMAW RIGHT!?!?!?
Posted By: Kindulas (12/9/2010 9:36:57 PM)
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It works with tokens. In an all-red deck you probably won't have enough non-land permanents, but it still looks playable as a finisher in multicolored decks.
Posted By: SleetFox (4/16/2010 8:17:44 AM)
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omg this guy is a stifle on steroids I mean like you can pay 1 sac him and target himself and BAM free stifle you just countered an ability!! =O
Posted By: __Silence__ (3/3/2011 7:47:54 PM)
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So can you pay one and sac an Eldrazi Spawn, then would the Spawn produce one mana to sac another?
Posted By: Superllama12 (5/21/2011 4:35:50 PM)
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Why "nonland"? I don't get it. If I play it that late game, that I have a large amount of lands in play, and then choose to take the risk and sac them to maybe kill the player (and end up gimped if he has something like instant speed lifegain or whatnot), then what's too strong about it?

All in all the card ain't bad in slow multiplayer decks, where you can sacrifice anything that someone wants to steal or destroy, and kill some creatures along the way or burn a player in the face. Especially in commander/edh decks, when someone puts a pacifism on your general, and your deck doesn't feature the cards to get rid of that aura, so that you can use this to sac the general and replay him.

But the nonland part is bothering. Why make a balanced though unspectacular card worse? bah...
Posted By: majinara (4/17/2010 5:03:07 PM)
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I thought "man... this card looks weak." and I just now realized... it's kind of a combo/win card if you're playing tokens, saprolings or some other way to get lots of cheap things on the field. He's pretty big at 4/4 after you've been ramping and hitting people with big damage spells. Him swinging + saccing everything you've got could be a win.
Posted By: lorendorky (4/17/2010 6:32:10 PM)
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even without tokens, you turn your opponents removal into your damage on them. They go for doomblade, you sack and burn them.
Posted By: Sacrier (4/19/2010 10:38:00 PM)
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It's too bad that the same Eldrazi Spawn token can't be used as both mana and ammunition for this, otherwise it would be much more interesting. As it is, I can only see it being used in token-rich decks, or maybe in Limited for those times when you need to kill something on your side that's become a liability.
Posted By: RobinHood3000 (4/20/2010 10:32:28 AM)
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Conquering Manticore + Splinter Twin + Magmaw = Win

Otherwise it isn't the best card to play.
Posted By: Amnatto (5/17/2010 9:42:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0