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In a sanctioned tourney, you can only own 15 cards outside the game. However, Prizrak's idea is effing hilarious!
Posted By: http404error (2/18/2011 5:45:20 PM)
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A very interesting card, I for one like the design. I wouldn't play it, but I personally prefer tempo decks over decks that win with through attrition. However, in RoE constructed or limited, I'd love to play this guy, since the format is slower anyways.
Posted By: f_fivefiftyseven (5/9/2010 4:58:25 PM)
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I would love to get a bucket, literally a bucket, of Eldrazi cards and dump them on the card table with this card. I think I would officially win the game... forever.
Posted By: Mudbutt_on (5/2/2010 5:15:06 PM)
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20 mana -- I did it lol. i borrowed Spawnsire of someone i met and didnt happen to own any Eldrazi cards at the time but thought it would be a laugh. I used Urza's lands, Ashnods Altars with sacrificed 0 cost creatures. Pointless but fun ....
Posted By: drycanthra (7/7/2010 2:32:48 PM)
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You can't play other cards then Eldrazi and changeling cards, and Conspiracy does not effect cards outside the game:

400.10c Cards outside the game can't be affected by spells or abilities, except for characteristic-defining abilities printed on them (see rule 604.3) and spells and abilities that allow those cards to be brought into the game.

but that dosen't matter much cause you win anyway.
Posted By: binarin (1/18/2011 6:44:28 AM)
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@donovan_fabian
STFU. This card is awesome.
You can make eldrazi spawn every turn, and he's a 7/11 for 10 with annihilator 1. The 20 mana ability is nearly pointless, and will just make retards like you misunderstand the point of the card, and that point is that you can make eldrazi spawn EVERY SINGLE TURN. Including your opponents. Blockers...

Also, you can only cast the eldrazi if their in your sideboard, not if you have a colection.

Also, it says "cast" in the descrip tion, so yes, you will indeed take 2 turns if you use the ablility on
Emrakul, the Aeons Torn, as will you get a free vindicate, and draw four cards with Ulamog, the Infninte Gyre and Kozilek, Butcher of Truth.

And if you actually consider using his final ability (which is not what makes this card good), definitely put all is dust in your sideboard; it wipes the field for your eldrazi coming into play.

Also, the effect says... (see all)
Posted By: Gilder_Bairn (6/3/2010 6:22:22 PM)
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This + Training Grounds = infinite "when another creature comes into play" effects or "when another creature goes to the graveyard" effects

Soul Warden or Deathgreeter = infinite life
Rockslide Elemental or Scavenger Drake or Algae Gharial = infinite power/toughness
Posted By: Guntz1092 (6/25/2010 4:53:52 PM)
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This + 2 Traning Grounds = infinite colorless Mana/Eldrazi spawns
Posted By: ryantsai (4/15/2010 11:32:45 PM)
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Combine the aforementioned infinite mana combo with Mirror Entity for infinite/infinite creatures. :D
Posted By: DonRoyale (4/17/2010 7:37:45 AM)
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Does anybody else realize it doesn't put any limits on how many of each "Eldrazi card you own from outside the game"?

Whoa, back up. Does that mean in casual I can cast 20 Emrakul, The Aeons Torn (Take an additional 20 turns after this one), 20 Ulamog, the Infinite Gyre (Screw you, Violent Ultimatum, I'm destroying 20 target permanents), and 20 Kozilek, the Butcher of Truth (I'm gonna go ahead and draw 80 cards), and just win the game off of their casting triggers?

Once they all resolve, they start to die to the legend rule, then I shuffle my library once for each creature that died, but the point is my library now has 60 cards in it that it didn't have when I started the game. Unless a ruling somewhere says otherwise, this is so legal and yet so broken. Of course, drawing 80 cards at once could deck you, sooo. . . probably no more than 10 Kozilek.

In a sanctioned tournament, if you somehow make it to 20 mana, you'd be limited to 4 of each ... (see all)
Posted By: DacenOctavio (1/26/2011 12:02:39 PM)
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0.51.01.52.02.53.03.54.04.55.0