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I used to love this card, but it totally screwed over our Peasant metagame. It's interaction with infect is absurd and shouldn't, in any way, be described as fun. The life-gain is completely irrelevant, which means you just get smacked to death before you can blink your eyes, courtesy of a turn 1 infect creature and a flurry of turn 2 pump spells.
Posted By: 0nderzeeboot (6/17/2011 3:52:54 AM)
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That is of course why people run Terrors and Swords to Plowshares.
Posted By: AlphaNumerical (10/31/2009 10:23:00 AM)
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@Aaron: If new players overvalue life and undervalue mana efficiency, they shouldn't mind paying an extra 2 over Giant Growth for another point of damage!

I think what you're really saying is that the APC somehow makes this less appealing than a "vanilla" 2Green +4/+4.
Posted By: HuntingDrake (12/1/2010 10:55:35 PM)
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I ran this in my "Fastest Stompy Deck Ever" that I would use to turn 3 kill people in Multiplayer that were mean to me last game. Invigorate did lots of that heavy-lifting. However, I discovered that Skyshroud Cutter is the worst 0-drop ever in multiplayer. Invigorate and Skyshroud Cutter have different mechanics! Invigorate gives ONE opponent life, Skyshroud Cutter gives EACH OTHER PLAYER life.

I played that deck for over a year before noticing that. It made me so angry. The slight change in the mechanic punished me, the player that had already compartmentalized "giving an opponent life as an alternate cost." I make sure that we don't have a "Skyshroud Cutter incident" in Magic sets I work on.
Posted By: WotC_KennethNagle (12/1/2010 9:48:30 PM)
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Nagle isnt gonna look at this but ive died in many multiplayer games from skyshroud cutter being dropped with flash while under attack from kavu predator.
Posted By: NastySasquatch (6/17/2011 9:29:40 AM)
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Banned as of 1st February in Online Pauper.
Posted By: A3Kitsune (1/27/2013 9:43:51 PM)
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Hmm... I bet this would be a great card in a legacy legal infect deck.
Posted By: danialjames (7/28/2013 11:51:02 AM)
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Masques Block green made everybody a little paranoid in combat, and this little (COMMON!) beauty is the main reason why. One of the few comforting things about facing down an opponent's Blastoderm was the knowledge that it couldn't be Invigorated. (That, and, of course, that it wouldn't stay on the battlefield to beat your face in for too many more turns.)

But Invigorate was a monstrous card then and too destabilizing to be allowed in Pauper today.
Posted By: RaymondKHessel (11/18/2013 12:26:03 PM)
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Responsible for possible turn one wins with infect
Posted By: gut.gemacht (1/5/2014 7:20:39 PM)
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