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Community Rating: 4.202 / 5  (62 votes)
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Sometimes time breaks old cards and turns them useless, and sometimes it breaks them in a whole different way. Coretapper makes hot steamy love to this card, together with Power Conduit and several others.
Posted By: Arachnos (6/26/2013 8:08:25 PM)
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Zulp is somewhat right, this card can be amazing in the correct deck, since despite handling with turns, this card makes use of the most common counters that can be produced for any permanent by a bunch of cards.
Three Energy Chambers should already do quite well, though...
Posted By: Mode (8/4/2009 3:41:50 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The Depletion Counter lands from Ice Age and Power Conduit also increase this card's ability to go off. My friend uses Darksteel Reactor as his win condition once he goes infinite since he generates so many charge counters. Oh, and don't forget Voltaic Key to untap the Coretapper and the Power Conduit.
Posted By: Wyldblayde (3/10/2010 4:59:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Coretapper works better with this card than Energy chamber, though I usually run both.

Coretapper, if it is online before the scepter comes into play, can actually instantly get you another turn. Tap once to throw a counter on it, and then sacrifice to take another turn. If you are running Myr Retreivers or Academy Ruins, you can put the tapper on top of your deck again and do it once more.

Sometimes that one extra turn can be what gets your combo off before you go infinite, so jump at the chance!
Posted By: Subtle (11/6/2009 3:23:59 PM)
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Zulp's idea is correct but DON'T forget the Coretappers FTW!
Posted By: iondragonx (8/9/2009 1:39:42 PM)
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hmmm,
4 coretappers
4 clockspining
4 gilderbairne
4 energy chambers
4 prodigal sorcerer (gotta have a win condition)
4 beacon of tomorrow
4 tinker
some land and counters and maybe fog makes a deck.
Posted By: Tommy9898 (2/20/2010 9:50:24 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Faced it in a proliferate deck.
Its alright, but by the time they get the proliferate going, if killed them with my Vampires...

Three out of five. Too slow.
Posted By: Exclaimer999 (3/6/2011 8:38:07 PM)
Rating: 
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prefer time sieve over this for the desperation flavor and the speed
Posted By: ph4ntom.lance (5/6/2011 1:29:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Proliferate cards go great with planeswalkers.
Planeswalkers can make use of extra turns regardless of the board state.
Magistrate's Scepter gives you extra turns but could use some help getting extra counters...

Just something to think about.
Posted By: TPmanW (11/10/2012 10:55:03 PM)
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I think the quickest this could go infinite without ramping is turn 4.

Turn 1: Voltaic Key
Turn 2: Coretapper
Turn 3: Magistrate's Scepter (+1 counter from Coretapper)
Turn 4: Either Coretapper, Voltaic Key, Energy Chamber, or Contagion Clasp (+2 counters from Coretapper + Key)
Turn n: (+2 counters from Coretapper + Key, +1 counter from the turn 4 drop)
Posted By: UncreativeNameMaker (12/17/2012 2:48:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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