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Community Rating: 2.975 / 5  (60 votes)
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Not bad, but you have to run red, which isn't one of the better colors for allies.
Posted By: agalloch (4/22/2010 9:23:24 AM)


Yea, I am a big fan of this chick. I built a red/green allies deck out of the commons I had, and it works pretty well for a budget deck. Drop Graypelt Hunter and Oran-Rief Survivalist as early as possible and then these girls and Highland Berserker to pump them to ridiculous proportions. The great thing is that if you drop two of these on the same turn, the ability will trigger not two, but THREE times (once for the first one when it comes into play, once for the first one when the second comes into play, and once for the second one). If you have a Highland Berserker out, even these weenies become huge threats.
I really do wish it gave Haste though. Considering some of the other stuff in the set, I don't think it would be overpowered, though that would make it a rare and a must-have in any ally deck.
Posted By: achilleselbow (7/5/2010 1:24:36 PM)


Are people really this freaking bad at reading? "Whenever Akoum Battlesinger or another ally enters the battlefield, you may have ally creatures you control get +1/+0 until end of turn."

In no part of that sentence does the word haste exist. The ONLY time haste appears is before the "When this or another ally enters" ability. It's really not that difficult...
Posted By: surewhynot (9/27/2010 6:41:16 PM)


Does he/she count her/him self? Just wondering.( I have the slash because I'm mass posting on all the allies)
Posted By: qaq456 (10/19/2010 11:03:09 PM)


seriously, proto-battle cry! think about it!
Posted By: Shadoflaam (2/21/2011 3:52:21 PM)


Yes, they count themselves, thats why all allys have there name in there text box, to avoid such confusion.
Posted By: bijart_dauth (2/28/2011 7:49:16 PM)


If you get a kicked Rite of Replication on this guy, even if he's your only ally, you'll get to swing for 126 damage.

The ability triggers twice for the first copy (once from the one already in play and once from the copy, then three times for the second copy, and so on until it triggers 2+3+4+5+6=20 times. Then, swing for (20+1)*6=126 damage. Don't ever underestimate this guy.
Posted By: ridiculousricky (5/5/2011 3:54:53 AM)


Is it just me, or this lass is the one from Mass Effect 2?
Posted By: Schlapatzjenc (12/24/2011 9:33:11 AM)


@ridiculousricky: actually, it's even more than that. the kicked rite puts all 5 tokens into play simultaneously, so counting the original one you get 6 ETB triggers for all 5 tokens, giving all of them +35/+35 until end of turn. swinging with all 6 will result in 216 damage, not 126.
Posted By: Ryjhan (12/9/2012 10:14:00 AM)