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@Gezus82 : Try this:

Turn 1: Forest, Joraga Treespeaker
Turn 2: Forest, Level-up the treespeaker, tap, Garruk's Companion.
Posted By: Belz_ (2/22/2011 12:49:58 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Powercreep? Why are so many people talking about that for this card?

Other cards, you could argue that there is a powercreep, but this one? Nah man... 1G gives you a 2/3 Elvish Warrior. This cost GG which means it should logically be slightly better.

Ironically, this still loses to White Knight. (Oh god, wasn't this printed in... Alpha!?)
And what about Wizened Cenn or Knight of Meadowgrain??

Logically Green creatures should be slightly better than white creatures if not the same power level, so I see nothing wrong with this card.
Posted By: dberry02 (2/4/2011 2:10:23 AM)
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Garruk is not your average joe. Women do not suit his needs; he turns to beasts instead.
Posted By: Kryptnyt (3/10/2011 7:39:26 AM)
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It's hard to argue against the existence of power creep when you look at this card.
Posted By: Thomasbchillin (7/8/2010 7:57:41 PM)
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Somebody asked what I was talking about when I said 'Powercreep'. He had never heard the phrase before. I tossed him this card and his response was, "Ah, so that's powercreep huh?"
Posted By: surewhynot (7/18/2010 5:49:13 PM)
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Wow this freakshow is aweseome!! Ya, this definitely makes it easy to choose what 2 drop I want to use in my Green decks
Posted By: EvilCleavage (7/16/2010 12:01:46 PM)
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I complain about power creep a lot, but this is not what I have a problem with. Efficient vanilla creatures are useful, but they don't win games, provide extra card/board advantage, or have crazy synergies and effects. I have more of a problem with cards like Noble Hierarch, which would have already been overpowered without slapping Exalted on it, or Rampaging Baloths. Before, high casting cost creatures either had some drawback that had to be creatively worked around, or abilities that became great with the right combo. Now, they are just creatures with more and more insanely powerful effects or multiple abilities that synergize with each other, where the only strategy is to get enough mana to cast them, and maybe keep them from getting Path to Exiled.
Posted By: achilleselbow (8/6/2010 2:36:44 PM)
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Very nice, powerful 2-drop for green. He comes in handy because your not always going to hit a turn 2 Leatherback Baloth or Cultivate. He fills in the 2 mana slot nicely.
5.0/5
Posted By: LimePeel (11/7/2010 8:27:13 PM)
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Who would have thought that we'd ever see 3 trample power for 2 with no drawback?

Unfortunately, it doesn't fit green's curve. With three mana practically always available on turn 2, leatherback baloth or cultivate is the better play. In my experience, i have found that their best use is to drop them the turn before you play overwhelming stampede or activate garruk.
Posted By: Laguz (6/9/2011 12:07:50 PM)
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Thomasbchillin: Beat me to it. Sorry Elvish Warrior. As you obsoleted Grizzly Bears, this obsoletes you.
Posted By: ZEvilMustache (7/9/2010 12:10:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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