x If you're looking for a specific comment, check the other printings as well.
Player Rating:
Community Rating: 2.369 / 5  (88 votes)
The player rating is the overall rating for the card taking into account all player rating votes.

Popular Comments
Hide Comments
Only show me comments rated:
12345 >
I'm considering running this in my Puresteel Paladindeck. Using the Paladin's free equip ability is what normally allows my Mortarpod to finish my opponent by sacrificing each of my creatures to deal 1 damage. However, if I can get them to deal 3 damage by using the Arbalest, then sac to the Mortarpod, the game gets a lot quicker. Throw in some tokens from Kemba, Kha Regent or Hero of Bladehold, and you're really in business.
Posted By: RxPhantom (7/19/2011 6:26:27 AM)


Becomes more usable with Unwinding Clock when equipped to an artifact creature.
Posted By: Adallace (8/21/2011 6:53:02 PM)


Wow, whoever came up with Solition, my inner Johnny thanks you. This seemed rediculous, overcosted, and overraritied.

Solition makes this thing into a shotgun. If only for that, I might play it if I grab it in sealed.

EDIT: I ended up playing infect in the prerelease yesterday, and actually ended up putting this in over a copper myr. Why? Because my two Copperhorn Elf cards could untap my cheap infecters who were just blasting in damage after damage.
Posted By: Doom_Lich (9/26/2010 12:07:13 PM)


Horseshoe Crab
Posted By: LarsBek (12/30/2010 11:15:19 AM)


Could this be the return of blue pingers?
Posted By: http404error (2/6/2011 9:20:51 AM)


Its like Razor Boomerang all over again for how bad it is, run for your lifes.
Posted By: Ace8792 (9/24/2010 5:44:12 AM)


So let me get this straight...
I need creatures. Unlike other equipment, to keep using this, I need not one creature, but two. If my opponent kills off just one, so that I'm left with one, this artifact renders my own creature totally useless.

Even once I have two creatures for this, those creatures must suck at attacking. Otherwise I'd attack. They must also suck at blocking, otherwise I'd hate the "don't untap" clause on the equipment. They must also have no relevant tap abilities, otherwise I'd use those. AND they must be somewhat durable, since if they die constantly, I'd waste each time the four mana to equip.

Now, why would I put creatures in my deck that suck at attacking, suck at blocking, and have no relevant tap abilities?

And in addition to all these drawbacks, the first shock costs me SEVEN mana, and every other shock four additional mana. Unless my creatures get killed or something, at which points it gets far more expensive.

Posted By: majinara (9/27/2010 6:23:10 AM)


has anyone thought about equipping this thing on the opponent's monsters? For example, keeping an Emrakul tapped will probably save you from losing a game.

Granted, blue has a crappy card, paralyzing grasp, i think that does the same thing for 3 mana, and journey to nowhere or even pacifism virtually outclass it for every purpose. The 7 mana cost is indeed quite steep.

However, this card is reusable for just 4 mana and thus could theoretically give a ramped up deck a card advantage. This combined with the fact that it does combo well with infect should probably prevent it from being terribad.
Posted By: lordtian (12/29/2010 8:39:59 PM)


I hate it when they print really expensive and awkward cards that I'll use anyway. Yuck.
Posted By: ZEvilMustache (9/25/2010 8:27:43 AM)


Use infinte mana Myr combo to use this as a finisher. Infinite damage, infinite untap, so it's completely reusable and abuseable with those Myr. Sadly, this is actually useful for some strange reason.
Posted By: Gwafa_Hazid (9/25/2010 10:43:57 AM)


We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!