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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.316 / 5  (125 votes)
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@scumbling1 It's a fun card. Stop telling people how to play a fun game.
Posted By: shadmed (3/28/2011 6:55:01 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


A friend of mine once said "This card sucks. It tries to kill the other guy three different ways." I replied "This card rocks! It tries to kill the other guy three different ways!"
Clearly we had different play styles in mind: I play mostly multiplayer, where this card can be a lot of fun. He plays mostly standard constructed, so I can understand the difference of opinion.
Posted By: Cactmoore (11/4/2011 4:26:11 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Should read: 4, tap: demoralize target opponent.
Posted By: Goatllama (1/31/2011 1:42:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this card is nice because it can fit into multiple strategies. milling 6 cards for 4 isn't bad, 4 for a poison counter isn't bad at all either. and 4 for a poison counter and 6 cards and 2 life is nice, especially in multiplayer.
@demonic math tutor
If you are building a deck with ONLY that card then you are an idiot for even saying a comment like that. of COURSE people are going to be using more cards to meet their ends. DUH! when people try to say stuff like "It will take forever to win the game with this!" are people who don't see a deck using it, they see a card winning the game by itself. I see myself using it in my infect deck because if they have a gideon out, I can't attack with my creatures so having a card that takes options away from my opponent in the form of milling, and giving them a poison counter as well, this is freakin sweet.
Posted By: Hyroko (1/28/2011 8:57:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This seems like it might be at least slightly useful in my Bloodchief Acsension deck. It can put a counter on the ascension OR mill when one is charged. The poison counter is like a useless little bonus.
Posted By: Mata-nui3 (1/30/2011 6:58:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


excellent to use for 2-3 turns before Geth, Lord of the Vault
Posted By: xanderao (6/7/2011 8:22:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Seems not so great at first, but someone will play it or make some awesome combo and everyone will think it is broken.
Posted By: divine_exodus (1/27/2011 6:20:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I play mostly limited and it's okay. It's not great but it's playable in draft. Not high on the pick list, but I've seen it do okay.

In constructed it's terribad. It doesn't do anything that other cards couldn't do cheaper and better.
Posted By: pigknight (3/26/2011 3:51:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


4, Tap: Win one tenth of the game, regardless of your chosen win condition.
Very apt name for this one.

Playwise, though, this seems like crap at first glance. It's eight mana for just the first activation and doesn't benefit much from proliferate or untap effects.
I get the feeling that they might be gearing up for an effect that reduces the activation costs of artifact abilities in the third set. In the meantime, Myr Welder and Training Grounds might make this semi-playable.
Posted By: Artscrafter (1/27/2011 2:08:26 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This+Blood Chief Ascension.
Posted By: Mesmerist (1/29/2011 12:52:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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