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Hypothethical Situation:
There are 10 players in the game.
All 10 are playing creature token decks.
All players have at least 50 tokens in play.
One player plays Scrambleverse, 9 quit before it resolves.
Posted By: aznxknightz (7/17/2011 1:15:00 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


WHAT HAVE YOU DONE TO MY EDH?!
Posted By: NocteMundi (7/11/2011 5:23:52 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Gabriel422 - Just use Brand. It's more than likely that you'll end up with other players' cards, and then you just take back all of yours. You seriously mess up everyone else's board position while only augmenting your own.
Posted By: Andon_A (7/23/2011 5:25:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


After three hours of playing chess, Kevin decided that he wanted to play Magic instead.
Posted By: Stray_Dog (7/7/2011 8:31:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I actually built a joke red EDH with this card in it. After casting Warp World followed by this, all my friends kindly asked me to never use that hellish deck ever again.
Posted By: VarteDod (8/11/2011 5:12:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What is this i don't even
Posted By: alucard311 (7/7/2011 6:34:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


this would be good in my direct damage deck (that has few nonland permanents) then this card basically reads "at random, gain control of half of your opponent's nonland permanents"
Posted By: Arachibutyrophobia (7/7/2011 10:15:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


YES! I love Warp world effects. Useless out of Commander but still, I love the idea.

@boz1512
You do put Auras (Creature/Land/etc enchantments) up for grabs like all other nonlands. Most won't make a difference, though. Once it's on the creature, it can change controllers and go unnoticed. You don't get to move an opponent's Pacifism if you Confiscate it, it stays on the creature, with the same effect even if it's your creature.

BUT something like Mind Control WILL change up the game. If the Aura says "you" ("You control enchanted creature.") then it is talking about the controller of the Aura. So if your opponent nabbed one of your creatures and you play Scrambleverse, even if he gets the creature, if you get the Mind Control you get it back. The same it true for upkeep costs ("At the beginning of your upkeep..."), the 'your' means it's controller. A bit confusing, I know. But just pretend that you w... (see all)
Posted By: OmegaSerris (9/21/2011 8:08:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I've always enjoyed these types of cards. The word "random" stamped on cards makes me so happy. If only this costed less... but, unfortunately Wizards hates random cards and overprices them, as I when on and on about in Goblin Bangchuckers. I feel like everyone is overestimating the irritation this card brings about if it ever gets played. In my opinion, the ply of it goes a little like this:

The card gets played. Opponents then laugh and wait in anticipation while they hope they get picked as the new controller of the biggest threats on the board. Then everyone resumes play. If it shifted lands too I can see how it would be a major pain, but instead it just screws with the board state in the most odd fashion. Also, this is a card that you just stick in your deck. It's not a build-around, though mad props go to anyone who can build a deck around it that actually includes a decent amount of permanents.

Can't to get me a couple of these!
Posted By: CollectiveC (8/9/2011 11:34:19 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think they made this for MtGO...
Posted By: Feralsymphony (9/9/2011 1:53:48 PM)
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0.51.01.52.02.53.03.54.04.55.0