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While they're not strictly better, I personally prefer Concordant Crossroads or Mass Hysteria.
Posted By: BongRipper420 (7/30/2012 10:49:25 PM)



Fires was traditionally played in the context of efficient, undercosted, BIG creature threats like Blastoderm (2 for 5 power) or Shivan Wurm (3 for 7 power). Or cards like Saproling Burst, which net you 12 damage for 5 mana when the tokens have haste.

You're probably thinking that 5 damage on turn 3 followed by 17 on turn 4 will get you there. This is generally the case (or the fix, as it was called), but Fires doesn't always get those kinds of draws. The thing that enables a total shut-out in a strong matchup where the opponent is capable of neutralizing some of these threats quickly is the extra 2 points of damage. It's that extra 2 damage that pushes it over the edge, even if its on a lone Birds of Paradise flying over their team. It's an instant speed ability, and it has the ability to come out of nowhere. It also makes the playing of multiple Fires in the mi... (see all)
Posted By: jetzine (9/5/2012 9:03:06 AM)