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Community Rating: 3.740 / 5  (100 votes)
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This card is great, you can build a mill deck around it without any actual milling:

24 land
4 Elixir of Immortality
32 removal, board sweepers, counters, and other control cards

Posted By: konokono (3/22/2012 8:29:10 PM)


What will happen if Geth, Lord of the Vault stole this card from an enemy player? Will the player (controller) shuffle his graveyard in to owner's (opponent's) library?
Posted By: Mauaka (8/5/2011 7:25:22 AM)


Are you kidding me? When I first read this card, I had to read it three times to make sure I was reading it well. It's obviously not a game winning card, but also many of the great cards in magic aren't. It is good not only against mill decks, this gives for example blue mages the change to "control", to keep their game going for as long as they need, and others. You don't deck out, so basicaly you are not going to die unless your opponent actually kills you (or mills this card to your graveyard). It's nice to have one of this.
Posted By: JoeyWalker (1/29/2012 1:23:01 PM)


Andrew's Occasional Random Card of the Day #20 - 7/17/2011 - Elixir of Immortality

This card is very innocuous in play, but can really ruin people's game plans. Against mill decks, it has the potential to come back again and again (although if it gets milled into the graveyard, it's not doing much good from there), and against normal damage-based decks it gains 5 life for three mana in any deck, and once again has the potential to recur. It's not a very powerful card, but it definitely fits in some decks or against some decks, and it certainly has a psychological effect on some players.

In terms of flavor, though, I think this card is great. It's also one of the few pieces of art that I really liked at first glance—ones that really caught my eye as something awesome. The sunlight on that bottled flower is a special kind of pretty. I'm sad that its immortality factor is being judged by a vampire, who is saying it merely 'has the same effect' as drinking blood; I'd rather the fl... (see all)
Posted By: fissionessence (7/16/2011 9:00:21 PM)


Hey look! They gave Feldon's Cane some life gain and the ability to be reused. I approve.
Posted By: The_Stray (7/14/2011 9:26:15 AM)


I just noticed that they changed the effect of shuffling it into your library, even if you don't own it. Great Wizards, the one really unique thing about this card is now gone >.<.
Posted By: Thrull_Champion (7/16/2011 9:59:19 AM)


Player 1: "Thrumming Stone, Relentless Rats BOOM!
Player 2: "Day of Judgment
Player 1: Ooh Elixer of immortality, then Relentless Rats again
Posted By: TheManakinTransfer (7/23/2011 2:41:44 AM)


Easy to get out early to build up a lead, but a great idea for control decks is too use it to bring back counterspells and the like. Sure they won't be in your hand, but they'll exist. If yoiur deck is geared toward long games, this will be useful.
Posted By: Seifer447 (7/28/2011 9:45:49 PM)


Pull three of these in Draft+White Weenie Defensive/Lifegain=Win through natural milling.
Posted By: SoulShatterer (7/29/2011 1:14:44 PM)


a mill decks worst enemy and best friend
Posted By: elixirsipper (8/2/2011 10:33:27 AM)


Gatherer works better in the Companion app!