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Community Rating: 3.808 / 5  (73 votes)
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I would play this card more if Sun Titan wasn't in standard. As it stands, I'd rather revive my Geist of Saint Traft rather than turn him into a little 1/1 flier. But if Sun wasn't in the format, this would be a shoe-in in any of my blue white decks.
Posted By: God_Of_The_Smurfs (10/16/2011 5:40:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Shame the hawks just rotated out, it would have been glorious...
Posted By: Zenzei (10/20/2011 2:20:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


got a story..
opened this with foil at the prerelease. it took me a minute to realize it was foil, since its only the pond and the background that are shiny.. not the house at all
i started trading with a guy who seemed like he was money drafting, and he was looking through all my nonbasic lands. at that point i was really hoping he wouldn't see the foil either and get screwed
i wonder if he felt good about that Ghost Quarter he got.. LOL
Posted By: dontmess17 (11/5/2011 6:21:46 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What I like best about it is, it's not until end of turn & with that if your little flier bites the dust, your land and ability, stay in tact & out of the graveyard. Nice.
Posted By: Mike-C (1/11/2012 4:17:54 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I see this card and I think of squeaking bats----


SCOOBY DOOBY DOO! WHERE ARE YOU?

the original was the best series, and the last good movie they had was Scooby Doo and the Witch's Ghost.


Dear Innistrad Block: We need some good old fashioned Horror Tropes: I wants a Scooby Doo card!

Gheistsniffer Hound 1GG

Protection from Spirits and Pirates.

All Spirits and Pirates able to block Gheistsniffer Hound do so.

2/2
Posted By: DarthParallax (2/2/2012 8:09:23 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Why, Misthollow Griffin... you're back again!
Posted By: Lord_of_Tresserhorn (4/29/2012 5:02:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I hate this land. After my opponent ran out of steam this land provided him with a plethora of 1/1 pests that won him the game. No land should be able to win games, but other lands in standard will win games for you faster and harder.
Posted By: TheWrathofShane (10/29/2012 3:00:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Rocks with Squadron Hawk. Death is no excuse to drop your sword.
Posted By: MRK1 (9/29/2013 10:44:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Instead of my usual attempts at wit, I'd like to provide some analysis for this intriguing megacycle of lands from Innistrad, namely how said lands fit into the overall design of the block.

Analysis: Moorland Haunt is obviously intended to be played in a WhiteBlue Spirit deck, turning your fallen creatures into Spirit tokens to replenish your flying army. As a primarily WhiteBlue deck, Spirits want to be played with a lot of tempo and control, demonstrated by cards like Niblis of the Urn and Dungeon Geists.

In addition, the block featured a lot of creatures meant to be sacrificed including white and/or blue cards like Selfless Cathar and Alchemist's Apprentice. Moorland Haunt here allows you to get more mileage out of those cards by deriving one last benefit from them.
Posted By: Manite (11/6/2013 6:45:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've got a budget modern White/Blue deck that uses this to a wonderful extent.

I was aiming to make the most powerful deck I could for under $20 (sideboard included), so I was ecstatic when I learned that these were selling for just under $0.30 apiece. That's insane for a rare land, especially one with this much utility.

The deck itself uses a range of small evasive creatures (Niblis of the Urn, Azorius Herald, etc.), backed up by effects that tap or otherwise incapacitate enemy creatures. More often than not, I'd find myself running out of steam lategame when so many of my creatures had been burnt up or used as chump blockers in combat.

Due to my deck using a lot of Flashback spells, my graveyard was often filled with nothing but creatures, and I was wondering if there was some way I could make use of this resource. Moorland Haunt did this perfectly, providing me with more evasive beaters lategame, which often made perfect partners for my ... (see all)
Posted By: Ataraxiom (4/30/2014 2:28:15 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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