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I just did my first weekly blog on the topic of poison removal on my Wizards Community profile, check it out!

Posted By: planarsibling (4/11/2011 2:41:29 PM)


@d20Insaneously It doesn't work like that.
Posted By: DavidLopes (3/27/2012 12:26:27 PM)


It is easier to use this in a offensive fashion now that there are two white infect creatures.
I find in interesting that for all Maro's hate, this still made it into ME.
Posted By: kiseki (2/9/2011 6:26:58 PM)


Amazing in standard.

Oh, wait.
Posted By: Steinhauser (3/8/2011 7:29:37 PM)


This card should be reprinted, or at least give us a way to remove poison. For all of you complaining that we shouldn't be allowed to remove poison, I cannot count how many times I have read in the articles on this site that magic is one of the best games because if there is a rule, then there is a card that breaks it. That is what makes the game great, so not having a way to remove poison counters is kinda a contradiction to what this games roots are based on, dontcha think?

P.S. Having a platinum angel or something similar gets around that 11 with infect. if you cant lose they can poison all day.
Posted By: B00oo (3/15/2011 9:05:05 AM)


Reprint. For the love of god, reprint.
Posted By: tcollins (1/18/2011 6:00:18 PM)



Yes wizards please hire that guy.

That lava dude should be 2 cmc and R T remove 1 to deal 2 Damage.

And Give yourself poision counters for ammo for certain Abilitys//spells. That sounds like a very fun idea. Stallbond is a Bit costly to just use as a hardcoutner with a drawback. Maby make it Counterspell Range {U}{U} with 2 poison counters, that would be beatiful.

And how bought an anti proliferate?
Remove 1 counter of each type from any perms and players of your choosing. That cant hit emblems btw emblems live in commander zones.
Posted By: TheWrathofShane (2/16/2011 9:52:49 PM)


Personally, I hate infect. Wither and poisonous were two separate mechanics to begin with, and it worked. I like wither. I like poisonous. Infect? really? We have 2 single drop infect cards, and 9 two drops, 8 of which are standard. And one of those is unblockable! Sure, some die to doom blade. Yeah, you can cancel them. But that's not a defense. It's not a strategy. It's delaying the inevitable. It's only delay because anyone who plays with one infect creature plays an entire deck of them. A blightsteel might be a pain but it dies to revoke existence , but a New Phyrexia fat pack's worth of infect creatures is impossible to defend against. There is no defense, no strategy, no counter. Wizards of the coast, I implore you! Find something to counter poison or infect! And i'm not talking specific mechanic hate. I mean cards like a white "Choose one- Gain 4 life OR remove 2 poison counters" maybe even throw in an entwine cost. ... (see all)
Posted By: Averyck (1/24/2012 9:18:21 AM)


I could careless whoever thinks of poison as a second life total.... REPRINT THE CARD!!! I'm so sick of poison in standard. Poison, poison, POISON!!! So annoying!
Posted By: Jedijoe (3/7/2011 12:10:38 AM)


more remove poison.
If I have to lose the game every time a blightsteel colossus hits the table (which it does. In round 5. Every *** time.) with whispersilk cloak (usually the round after, but who the *** cares, he's now attacking and unblockable and 11/11 infect and shroud) for the rest of eternity I have a simple recipie for myself.
No more magic.
The latest powercreep has done nothing but suck the fun out of the game :/
Posted By: wickedragon (3/2/2011 6:19:44 AM)


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