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Community Rating: 3.573 / 5  (103 votes)
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I'd rather R&D make overpowered cards, than useless ones no one in their right mind would ever use. I find half the fun of Magic is finding new ways around my opponents strategies.
Posted By: Drewsel (8/11/2011 4:47:10 PM)
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See? even goblins know that things with flames on it goes really really fast!

(flames on side of car joke)
Posted By: iSlapTrees (3/28/2011 4:02:54 PM)
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It seems like they underestimated the power of Hybrid Mana.
Posted By: JFM2796 (8/18/2011 10:16:40 PM)
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Haste is fine in green. If anything it's been needing more of a push, and it's finally getting it with this and Strangleroot Geist.
Posted By: 2pcsofcandy (4/2/2012 11:47:17 PM)
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This is an absolutely amazing card and definitely one of my favorites.
Posted By: Thingummy (6/2/2012 3:01:28 PM)
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How about getting a bigger boat while you're at it, too? Just incase of jaws.
Posted By: Pigfish99 (10/25/2012 11:52:20 AM)
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Savage card. So so savage
Posted By: solidearth (5/9/2013 12:33:02 PM)
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@kiseki: The problem is that a 3/3 haste for RedRedRed is decent. A 3/3 wither for GreenGreenGreen is also decent. The thing is, R&D seems to have forgotten that hybrid mana is NOT a drawback-its a huge buff. And so they threw two abilities, both of which would be decent on a hard to cast card, onto a single card with an easier casting cost. In my opinion when a heavy hybrid is the best 3 drop (or one of) in mono-color decks of its colors, there's a problem.
Posted By: EvilDarkVoid (6/7/2013 1:02:50 PM)
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@kiseki
Strangleroot geist

There are plenty of other green creatures with haste. It's not common, but it is a thing. Black also has a bit of haste. It makes sense since they are neighbouring colours. For green, it represents some sort of rampaging, and for black, it's usually on shades or similar, so you can imagine it like a spirit or ghost travelling quickly since it can't be hindered.

This card is ridiculously strong. A friend of mine has a modern RDW deck that uses this guy, and basically every burn spells at 1 or 2 mana that does 3 damage. It's a pretty hilarious deck.
Posted By: SAUS3 (7/26/2013 9:07:52 AM)
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Achieve your battering ram dreams by equipping Batterskull to this!

The two best cards out of the ten-card cycle helpfully courtesy-linked by Kyzar both happen to be goblins. This and Hearthfire Hobgoblin.

@Wolfsten--a battering ram withering stuff away blow-by-blow really doesn't make flavor sense to you?
Posted By: Paleopaladin (2/2/2014 12:42:56 PM)
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