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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.097 / 5  (67 votes)
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Great in certain limited decks. Even if they kill your guy, the next one will be huge. But the lifelink is the key here. I would really like a rare version of this!
(Predator Dragon after this would kind of combo, don't you think?)
Posted By: ffang (5/6/2012 2:36:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I had a blast with this at the prerelease. I didn't expect it to be any good, but then my life total started creeping into the 40s in several games as blocker after blocker disappeared... Especially hilarious with Evernight Shade.
Posted By: SnottNormal (4/28/2012 11:28:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


People keep dogging cards like this people need to remember cards like Cloudshift, Ghostly Flicker, and Archwing Dragon which could easily leave you with only one creature on the field at any given time without actually meaning you only have easy access to one creature. Heck, if you could someone combo this with a recursive version of Lure and blink your Lured creature away and swing through with some medium-sized vanilla (or better) you can begin shifting games real quick and save your creatures.

This card is better than initial face value.
Posted By: alphagprime (4/28/2012 8:58:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Maybe it's my lack of experience, but I have an impression one could build a fun deck around it and Birthing Pod.
Posted By: marek_m (6/19/2012 2:44:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Was slowly starting to lose the game. My opponent was dropping more and more creatures. I kept having to block his double-striking undying hound. All I had left to play was Howlgeist. I drew a land, played him, and passed my turn. He swung conservatively, and I let the damage through. I was about to die anyways.

Holy moly.

I draw Homicidal Seclusion.

I came back and won the game because of that combo alone. Dear God, what a game.
Posted By: StreamHopper (6/4/2012 1:11:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dark Favor? Really? That's what you choose to compare this with? Why, because they're both black enchantments? That's like trying to compare Michael Jordan to Denzel Washington when the topic is Basketball. You don't get it? It's not the +3/+1 that sets this off, it's the perfect bonus mixed with the perfect ability for the perfect situation.. Come on now think about it.. When (most likely) will you have 1 creature? The early game, yes but a 5 cmc card is not relevant that early (usually). It's late in the game and your backs up against the wall, you have 6 life and your opp has 12, you both have creatures, his/hers are better. You: idk.. Let's say 2, 2/2 zombies. Opp: a 1/1, a 2/2 and a 5/5. They swing, you let the 5/5 through blocking and killing the 2/2 and 1/1 taking 5, down to 1 HP. You now have a 5/3 life linking, @$$ saving Zombie to attack with, gain 5 life, kill his/her 5/5 AND your Zombie but who cares? After the attack, you bust out any decent mid-large ... (see all)
Posted By: Mike-C (5/11/2012 12:33:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I could definitely see this in a reanimator deck, or splashed into a white/black or blue control deck that's based around having one awesome creature out at any given moment.
Unburial Rites into Griselbrand is cool, but Unburial Rites into a 10/8 *DOUBLE LIFELINK* Griselbrand is just friggin' absurd. Add that to the multiple, multiple other ways to get a single creature into the board (self-sac creatures like Alchemist's Apprentice, living weapons, Divine Reckoning, et cetera) this card is a Control players win-more card. If nothing else, it makes your Snapcaster Mage a terrifying 5/2 lifelinking menace that your opponent wants to kill even more than they do now.

This card is perfect for Solar Flare, as it's existing finishers (Elesh Norn, Grand Cenobite, consecrated Sphinx, Frost Titan, and so on) are now augmented into an even more horr... (see all)
Posted By: Vogie (5/12/2012 2:02:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


That is one...expensive...enchantment. I'm giving it a 1.5, i honestly can't see the point in playing this.
Posted By: Ghostmyth (4/27/2012 3:23:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Even though this doesn't have the card disadvantage of an aura, two mana gets you something that's about as good as this, without having some silly restriction.
Posted By: pedrodyl (4/27/2012 6:42:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Good with Homicidal Brute :)
Posted By: DarthParallax (5/2/2012 8:07:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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