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Why do bad cards happen to good art?
Posted By: Dolorosa (1/26/2012 8:37:21 PM)
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Heavy Buttock.
the list of better equipment? ENDLESS.
Posted By: Kryptnyt (1/26/2012 7:01:19 PM)
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What is it Wizards says? You need bad cards so the good cards can exist?

No. There is no excuse for this. At least most bad cards have some experimental or quirky mechanic that they use to justify the high cost. Wizards knows the limits of simple pump by now. There is no reason for this card to be this bad other than they wanted to waste a card slot.
Posted By: OmegaSerris (2/3/2012 7:17:22 PM)
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Commander Review: it's like one of the famous swords, regarding it's equip and casting cost. Except it gives no protection of two colors. And it doesn't have powerful triggered abilities. And it only gives +2/+2 in rare situations.
0.5/5
Posted By: majinara (1/29/2012 4:05:34 PM)
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you guys don't get it, do you? :p

It's farm equipment. this cuts down logs for firewood in the winter so you don't freeze to death.

list of things it does NOTcut:

Zombie Apocalypses

Werewolves that have lost humanity forever Immerwulf

Incorporeal Gheists of Baneslayer Angel Drogskol Reaver

Vampires....well, Vampires actually didn't seem to fair quite as well in this set compared to Innistrad.
(Sorin does not count), but they still have some good cards.

My point is that
In nearly every Block setting Wizards has ever made, they actually put up the pretense of all cards having kind of a fair/fighting chance, if not in the grander wars, then at least able to win battles in Limited.

But for once, they decided to actually go ahead and deliberately screw about a fifth of the cards. Look what humans get for a Mythic Rare on Innistrad: Archangel's Light. You thought their common equipment was going to ... (see all)
Posted By: DarthParallax (2/8/2012 8:14:50 PM)
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There's just no pleasing some people.
Posted By: RAV0004 (1/27/2012 5:07:12 PM)
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As always, if you just look at a card in the specific context it's in, it makes alot more sense then just - "lets compare it to ther entire history of magic/ how i feel generally about X."

The only common equipment - in extended format - that boosts both a creatures toughness and power by 2 points are; Copper Carapace and Adventuring Gear, which both come with a signficant drawback ( no blocking, and only turns on with landfall respectively).

By the way im choosing the extended format here for my example as there arnt enough cards in standard to compare to and if we use modern it includes mirrodin which is all kinds of crazy broken, and before the current era of magic design.

Heavy mattock will always give a creature +1/+1 for two equip cost. Copper carapace will always give a creature +2/+2 and takes away the blocknig ability for three euip cost.

If you meet the requirements to turn on the mattock, its +2/+2 for two, and it can block.

Also one needs to remember that unlike Adv... (see all)
Posted By: ArtosXII (2/1/2012 11:07:58 PM)
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+2/+2 is pretty strong. There are a lot of better equipments, and most people can't see past that. Most of the really good equipment is from the Mirrodin sets, and cards like Greatsword have proven that just because it's outclassed doesn't mean it's not insanely good. Especially in a format with tons of tokens, which means that this thing will be very strong in the right deck. While it may be weaker than the swords, it IS in a set with many more Human tokens to buff and less artifact-hate. In short: underrated.
Posted By: Fanaticmogg (2/3/2012 10:54:58 AM)
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Pants!
Posted By: Mindbend (1/30/2012 4:01:04 PM)
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Best way to get the full scope of why this card is awful? Sword of War and Peace.
Posted By: doombladez (2/1/2012 1:32:43 AM)
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