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Community Rating: 3.871 / 5  (62 votes)
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How would this work if I exile a commander? COuld the commander still be played from the exile zone for 2 more casting cost?
Posted By: merigold (7/26/2012 9:28:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


well, there goes Emrakul... Again
Posted By: Xineombine (10/14/2012 8:56:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's always a debate between instant speed removal or one of these low cost wonders, especially so if you are running other enchantments, so opponent needs to choose which enchantment to remove.

It's just that one cannot underestimate the power of instant speed removal when something like Joraga Warcaller hits the field.
Posted By: Dankirk (1/23/2013 1:23:51 PM)
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The only ruling on this card is- "If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever."

Can someone explain to me how this can happen?

Posted By: P.Dockeray (2/17/2013 7:03:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Solid card. But watch out when targeting anything with enter the battlefield effects. There creatures will come back with a thunder if your not careful.
Posted By: TheWrathofShane (3/16/2013 4:52:05 PM)
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People immediately compare this to Oblivion Ring and Path to Exile, but honestly? Closer to Pacifism or Temporal Isolation. And, really, unless you're playing some sort of Ghost Dad style deck or really need the instant speed of Temporal Isolation, it is strictly better than those cards.

Or alternately, we are commenting on a commander card. So, Swords to Plowshares, Path, Pacisfism, Temporal Isolation, Arrest, Unmake, Guard Duty, Smite, Soul Tithe, Muzzle, Defang and O-Ring gives you plenty of singleton white point removal.
Posted By: Taudisban (3/29/2013 2:21:43 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card should be called Journey to Lorwyn...

Also, Oblivion Ring is NOT better. It can be better if you need to hit a permanent, but if your opponents only permanents are creatures, you are paying an extra mana for the same effect. So situationally, O-Ring can be prefered, but it's not better.
Posted By: planarsibling (9/5/2013 10:38:23 PM)
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Journey to WIndows XP.
Posted By: Burgertog (4/11/2014 9:44:24 PM)
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I underrated this card very badly a long time ago. It is actually so powerful - essentially a white doom blade that is sorcery, but exiles and is unrestricted in terms of targets. It also has the oblivion ring rules so it can be countered by destroying it, but it's still basically {1W} unconditional creature removal.
Posted By: SAUS3 (5/23/2014 12:15:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


JUST A SMALL-TOWN GIRL
LIVIN' IN A LONELY WORLD
SHE TOOK THE MIDNIGHT TRAIN GOIN' ANYWHERE...

...Seriously, though, this is an excellent piece of removal. Still works with the Faceless Butcher/O-Ring trick, and cheaper on top of it.
Posted By: Narsus (6/2/2014 3:16:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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