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Community Rating: 4.027 / 5  (201 votes)
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Nasty - give him time, and he's not going to be easy to deal with at all.
Posted By: Radagast (10/5/2012 6:22:47 PM)


So THAT'S where Gravecrawler's legs went....
Posted By: Vencuelo (10/10/2012 7:04:49 PM)


They promised Thrun would be the last one...
Posted By: Stealth. (3/17/2013 2:40:32 PM)


With all this investment in +1/+1 counters and such, your going to want to protect him from low-cost counters like Unsummon or Oblivion Ring. Try using Ranger's Guile, Sheltering Word, or Ring of Evos Isle.
Posted By: MechaKraken (10/4/2012 5:59:25 PM)


This thing is hard to kill. Hard. The best solution is O-ring, Pacifism, but the worst part is that it almost always brings some Abrupt Decays with it.

Oh, and it is played in decks where the player wants creature cards in his graveyard? Yeah.
Posted By: Havrekjex (11/28/2012 1:41:45 PM)


The best Drudge Skeleton ever printed.

I like my regenerators.
Posted By: A0602 (9/26/2012 9:44:33 PM)


Veilborn Ghoul
Posted By: Purple_Mist (10/3/2012 6:06:20 PM)


And in you go into a commander deck with the Mimeoplasm...
Posted By: Jedijoe (10/2/2012 5:38:20 PM)


I wonder if you could put him to work in a Modern deck with Vengevine?
Posted By: Spartan_X (9/27/2012 5:55:54 PM)


Just compare this thing to Drudge Skeleton. By replacing 1 with Green, you get:
* +1 to power, so you can hit things harder
*An awesome discard outlet/permanent pump ability
*Trample, so all that extra power isn't wasted
*A creature type with stronger tribal support

Combine that with that fact that virtually no removal currently in standard includes the "can't be regenerated" phrase, and you've got yourself a pretty efficient beatstick.
Posted By: OrangeAir (1/28/2013 8:44:20 AM)