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Community Rating: 3.411 / 5  (62 votes)
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The only thing about the keyrunes: I've been spoiled by Darksteel Ingot, and the signets, so it is hard for me to not be biased in judging this. ~_~
Posted By: Travelsonic (10/10/2013 11:12:09 AM)



It suffers from summoning sickness. Any non-creature that becomes a creature in the same turn it was played still has summoning sickness.
Posted By: Moxxy (2/3/2013 9:03:11 PM)


Pros like me know that first strike and high power make for excellent board control.
Posted By: Lotsofpoopy (9/27/2012 3:38:11 AM)


@Travelsonic: Name one card like that. I didn't think so.
Posted By: Lifegainwithbite (5/4/2013 1:40:42 AM)


if you destroy the creature that the keyrune has turned into, in this case a black and red devil, is the card then destroyed and placed in the graveyard or does it return to the original artefact form and stay on the battlefield?
Posted By: packleader (11/4/2012 7:42:26 AM)


if i play rackdos keyrune , and i convert it into creature in the same turn , can i attack ??? or suffers summoning sickness ???
Posted By: echelon_86 (1/14/2013 1:39:57 PM)


Out of the ten keyrunes, this one is the best. It can trade with both Thragtusk and its baby, while also killing a lot of the bears in the format.

Posted By: Tamerlein (7/18/2013 10:36:12 PM)


Behold, the only Standard-playable Keyrune. 3/1 first strike is rather powerful compared to the others. 2/3 hexproof? 1/4 lifelink? 2/2 flying? I'd much rather have this than anything else, even Boros's 1/1 double strike.
Posted By: Continue (10/11/2013 5:20:40 PM)


This card is really gooood. Play it, you'll get a lot of people off guard.
Posted By: TexasDice (4/28/2014 3:21:47 PM)



In a two-color deck, keyrunes are usually better than Darksteel Ingots. They are also generally better than signets (Dimir Signet sure can't attack for two unblockable damage each turn).
Posted By: OlvynChuru (5/27/2014 2:42:27 PM)