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Community Rating: 4.377 / 5  (81 votes)
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Dumb to compare this with Time Walk. They get to draw a card, play a land, untap, cast instants, use abilities on their now untapped permanents, and attack. Not even close.
Posted By: Henrietta (12/16/2011 10:34:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


How is this not restricted? O.o
Posted By: NARFNra (11/16/2010 4:43:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This would be even better with Split Second. As it is, doesn't it let the opponent cast a Counterspell or some other instant that they were planning to cast?
Posted By: Chamale (2/24/2011 4:37:38 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


this is great in a stasis deck!
Posted By: thewalkingdead (11/14/2011 4:42:20 PM)
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play it during their upkeep for a safe turn of nothing.
Posted By: Averyck (4/4/2012 9:07:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Translation of the flavor text: "Use this on your friends, and they won't want to play Magic with you anymore."
Posted By: Saikuba (5/15/2012 10:11:13 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


No, this does not stop anything already on the stack, and it does not prevent Instants from being cast in response (i.e. while Mana Short is on the stack). Given these two things, Mana Short is at its most effective when cast during target player's upkeep phase immediately following her or his untap phase.

This has been complimented quite well by Sleep. :)
Posted By: humor_love (4/22/2013 5:05:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Old art--better

Exhaustion--more effective in most scenarios (versus non-blue id say)
Posted By: patronofthesound (5/17/2013 6:33:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I think this card should come back to the Core Set :/

1. It is DEFINITELY NOT overpowered...but it's BEST CASE SCENARIO is really exciting! :D
It's almost like an Instant-Speed Time Walk, that will NEVER see tournament play?

2. I do get the timing rules, and frankly I think it would be good to reprint this card to remind people how it actually works and how those timing rules are important to know if you want to be good at the game. Basically, Skill-Testing cards shouldn't be called 'bad cards' just because only a good player will know how to use them and a new player will 'feel bad'.

Know what the answer is to Salient's problem?

7. "Here. Let me show you what you should have done. We'll take the game back to the moment when I drew my card for the turn. Right now, you have priority and can take away my lands for the turn. If you wait until I've tapped my lands, you don't have priority."

If it's a tournament, fine I get why you wouldn't want to do that Salient, but then people ... (see all)
Posted By: DarthParallax (9/25/2013 10:05:11 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is great in all stages of the game, but I think it really shines in late game. but only if you're running a control deck.

If you're running a control deck, this card is basically a free turn, because if you've been controlling your opponent properly, they will have no board presence, so they won't have any creatures to attack with or anything else. Manlands don't even stand up to this card, which is nice.

During late game, the cost is so low that if an opponent tries to sneak an instant through, you'll have enough excess mana to counter it.

Kind of surprised this card isn't very expensive (in terms of money).
Posted By: Xycolian (10/2/2013 5:09:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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