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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.587 / 5  (69 votes)
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Let's be honest, the only reason why this is getting any decent ratings is because of the fact that it's one of the few decent mill cards in limited. The truth is this card sucks unless you decide to do the myr/galvanizer infinite mana loop to generate enough mana to make this worth while while you waste most of your turn on a spell that only gets useful when you play it for a second time only for it to get exiled.
3/5
To reiterate what C5r1a5z0y said (because he's absolutely right), When you realize you just spent 5 mana on a flashback cost for a sorcery when you could've spent that same mana on a Traumatize, you think twice about using Increasing Confusion over... basically anything better (e.g. Archive Trap, especially combo'd with Ghost Quarter; Sanity Grinding for mono blue; Glimpse the unthinkable for {B}{U})
Posted By: raptorman333 (2/22/2012 6:28:25 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Love the card in Limited, and love the art in general. Seriously, you should take a look at a larger version.
Posted By: ElMikkino (2/27/2012 5:20:20 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


The card is decent. It's a little under the curve for milling, but its Flashback and its huge versatility help make up for it enough. I might put it in my mill deck if I need another finisher.

The art is spectacular. It really captures a hectic moment where your opponent is losing all of his spells and he can't do anything about it.
Posted By: Totema (3/9/2012 4:47:16 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


use with the Havengul Lich + Heartless Summoning + Priest of Urabrask infinite mana combo and you can finally mill that deck of your friend's with 137 cards... in 1 turn :D
Posted By: dontmess17 (3/20/2012 7:39:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Non-creature opponent milling is coming back to Standard! I'm glad. I've always thought that if I need to hit my opponent with creatures to mill them, I might as well run a beat-down deck and kill them with creature damage.

Undead Alchemist is great and all, but I prefer my mill decks clean, creature-free, and fortified with control magic — unsummons and counters. Innistrad had Dream Twist, but we really needed heavy hitter sorceries like this one to make a mill control deck work.
Posted By: blindloyalty (6/18/2012 3:44:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


From its name, I thought it would be "Tap X creatures. If you played this card from your graveyard, return those creatures to their owner's hand instead."
Posted By: Dragonoth (7/4/2012 11:07:30 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Obviously the point of this isn't to cast from hand then cast from 'yard to mill the opposition: it's far to inefficient for that (Even getting BOTH castings added together to match, say, Traumatize is tricky). Increasing Confusion shines in self-mill: it's tailored mill (which can be important if you have library manipulation) that loses very little of its effectiveness if you accidentally mill it (in fact, there's an argument for it GAINING effectiveness if that happens!)
Posted By: LordRandomness (7/26/2012 5:01:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I have no intention of ever using this against an opponent.
Posted By: infinight (10/4/2012 8:45:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


"Increasing Depletion"
Posted By: QuarterBack (1/12/2013 9:22:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


lol it's a still frame shot of my deckbuilding process. Appropriate title, too!
Posted By: TastetheJace (7/7/2013 1:37:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0